Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using TouchSocket.Core;
namespace TouchSocket.Sockets
{
/// <summary>
/// 区间数据包处理适配器,支持以任意字符、字节数组起始与结尾的数据包。
/// </summary>
public abstract class CustomBetweenAndDataHandlingAdapter<TBetweenAndRequestInfo> : CustomDataHandlingAdapter<TBetweenAndRequestInfo> where TBetweenAndRequestInfo : class, IBetweenAndRequestInfo
{
/// <summary>
/// 起始字符,不可以为null,可以为0长度
/// </summary>
public abstract byte[] StartCode { get; }
/// <summary>
/// 即使找到了终止因子,也不会结束,默认0
/// </summary>
public int MinSize { get; set; }
/// <summary>
/// 结束字符,不可以为null,不可以为0长度,必须具有有效值。
/// </summary>
public abstract byte[] EndCode { get; }
/// <summary>
/// 筛选解析数据。实例化的TRequest会一直保存,直至解析成功,或手动清除。
/// <para>当不满足解析条件时,请返回<see cref="FilterResult.Cache"/>,此时会保存<see cref="ByteBlock.CanReadLen"/>的数据</para>
/// <para>当数据部分异常时,请移动<see cref="ByteBlock.Pos"/>到指定位置,然后返回<see cref="FilterResult.GoOn"/></para>
/// <para>当完全满足解析条件时,请返回<see cref="FilterResult.Success"/>最后将<see cref="ByteBlock.Pos"/>移至指定位置。</para>
/// </summary>
/// <param name="byteBlock">字节块</param>
/// <param name="beCached">是否为上次遗留对象,当该参数为True时,request也将是上次实例化的对象。</param>
/// <param name="request">对象。</param>
/// <param name="tempCapacity">缓存容量。当需要首次缓存时,指示申请的ByteBlock的容量。合理的值可避免ByteBlock扩容带来的性能消耗。</param>
/// <returns></returns>
protected override FilterResult Filter(ByteBlock byteBlock, bool beCached, ref TBetweenAndRequestInfo request, ref int tempCapacity)
{
if (beCached)
{
int len;
int pos = byteBlock.Pos;
while (true)
{
int indexEnd = byteBlock.Buffer.IndexOfFirst(byteBlock.Pos, byteBlock.CanReadLen, this.EndCode);
if (indexEnd == -1)
{
byteBlock.Pos = pos;
return FilterResult.Cache;
}
len = indexEnd - this.EndCode.Length - pos + 1;
if (len >= this.MinSize)
{
break;
}
byteBlock.Pos += len + this.EndCode.Length;
}
byteBlock.Pos = pos;
request.OnParsingBody(byteBlock.ToArray(pos, len));
byteBlock.Pos += len;
if (request.OnParsingEndCode(byteBlock.ToArray(byteBlock.Pos, this.EndCode.Length)))
{
byteBlock.Pos += this.EndCode.Length;
return FilterResult.Success;
}
else
{
byteBlock.Pos += this.EndCode.Length;
return FilterResult.GoOn;
}
}
else
{
TBetweenAndRequestInfo requestInfo = this.GetInstance();
int indexStart = byteBlock.Buffer.IndexOfFirst(byteBlock.Pos, byteBlock.CanReadLen, this.StartCode);
if (indexStart == -1)
{
return FilterResult.Cache;
}
if (!requestInfo.OnParsingStartCode(byteBlock.ToArray(byteBlock.Pos, this.StartCode.Length)))
{
byteBlock.Pos += this.StartCode.Length;
return FilterResult.GoOn;
}
byteBlock.Pos += this.StartCode.Length;
request = requestInfo;
int len;
int pos = byteBlock.Pos;
while (true)
{
int indexEnd = byteBlock.Buffer.IndexOfFirst(byteBlock.Pos, byteBlock.CanReadLen, this.EndCode);
if (indexEnd == -1)
{
byteBlock.Pos = pos;
return FilterResult.Cache;
}
len = indexEnd - this.EndCode.Length - pos + 1;
if (len >= this.MinSize)
{
break;
}
byteBlock.Pos += len + this.EndCode.Length;
}
byteBlock.Pos = pos;
request.OnParsingBody(byteBlock.ToArray(pos, len));
byteBlock.Pos += len;
if (request.OnParsingEndCode(byteBlock.ToArray(byteBlock.Pos, this.EndCode.Length)))
{
byteBlock.Pos += this.EndCode.Length;
return FilterResult.Success;
}
else
{
byteBlock.Pos += this.EndCode.Length;
return FilterResult.GoOn;
}
}
}
/// <summary>
/// 获取泛型实例。
/// </summary>
/// <returns></returns>
protected abstract TBetweenAndRequestInfo GetInstance();
}
/// <summary>
/// 区间类型的适配器数据模型接口。
/// </summary>
public interface IBetweenAndRequestInfo : IRequestInfo
{
/// <summary>
/// 当解析到起始字符时。
/// </summary>
/// <param name="startCode"></param>
/// <returns></returns>
bool OnParsingStartCode(byte[] startCode);
/// <summary>
/// 当解析数据体。
/// <para>在此方法中,您必须手动保存Body内容</para>
/// </summary>
/// <param name="body"></param>
void OnParsingBody(byte[] body);
/// <summary>
/// 当解析到起始字符时。
/// </summary>
/// <param name="endCode"></param>
/// <returns></returns>
bool OnParsingEndCode(byte[] endCode);
}
}