Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
namespace TouchSocket.Core
{
/// <summary>
/// 具有释放的对象。
/// 并未实现析构函数相关。
/// </summary>
public class DisposableObject : IDisposable
{
/// <summary>
/// 判断是否已释放。
/// </summary>
private volatile bool m_disposedValue;
/// <summary>
/// 标识该对象是否已被释放
/// </summary>
public bool DisposedValue { get => m_disposedValue; }
/// <summary>
/// 调用释放,切换释放状态。
/// </summary>
/// <param name="disposing"></param>
protected virtual void Dispose(bool disposing)
{
m_disposedValue = true;
}
/// <summary>
/// 释放资源
/// </summary>
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}