Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
namespace TouchSocket.Core
{
/// <summary>
/// 字节类转换器
/// </summary>
public class BytesConverter : TouchSocketConverter<byte[]>
{
/// <summary>
/// 字节类转换器
/// </summary>
public BytesConverter()
{
Add(new JsonBytesToClassConverter());
}
}
/// <summary>
/// Json字节转到对应类
/// </summary>
public class JsonBytesToClassConverter : IConverter<byte[]>
{
/// <summary>
/// <inheritdoc/>
/// </summary>
public int Order { get; set; }
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="source"></param>
/// <param name="targetType"></param>
/// <param name="target"></param>
/// <returns></returns>
public bool TryConvertFrom(byte[] source, Type targetType, out object target)
{
try
{
target = SerializeConvert.JsonDeserializeFromBytes(source, targetType);
return true;
}
catch
{
target = default;
return false;
}
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="target"></param>
/// <param name="source"></param>
/// <returns></returns>
public bool TryConvertTo(object target, out byte[] source)
{
try
{
source = SerializeConvert.JsonSerializeToBytes(target);
return true;
}
catch (Exception)
{
source = null;
return false;
}
}
}
}