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259 lines
7.7 KiB
259 lines
7.7 KiB
//------------------------------------------------------------------------------ |
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// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有 |
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// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权 |
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// CSDN博客:https://blog.csdn.net/qq_40374647 |
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// 哔哩哔哩视频:https://space.bilibili.com/94253567 |
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// Gitee源代码仓库:https://gitee.com/RRQM_Home |
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// Github源代码仓库:https://github.com/RRQM |
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// API首页:https://www.yuque.com/rrqm/touchsocket/index |
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// 交流QQ群:234762506 |
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// 感谢您的下载和使用 |
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//------------------------------------------------------------------------------ |
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//------------------------------------------------------------------------------ |
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using System; |
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using System.Threading; |
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using System.Threading.Tasks; |
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namespace TouchSocket.Core |
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{ |
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/// <summary> |
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/// 循环动作 |
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/// </summary> |
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public class LoopAction : EasyTask, IDisposable |
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{ |
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/// <summary> |
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/// 析构函数 |
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/// </summary> |
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~LoopAction() |
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{ |
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Dispose(); |
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} |
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private int executedCount; |
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private readonly TimeSpan m_interval; |
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private readonly int m_loopCount; |
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private readonly EventWaitHandle m_waitHandle; |
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private LoopAction(int count, TimeSpan interval, Action<LoopAction> action) |
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{ |
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m_loopCount = count; |
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this.action = action; |
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m_interval = interval; |
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m_waitHandle = new AutoResetEvent(false); |
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} |
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/// <summary> |
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/// 创建可循环操作体 |
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/// </summary> |
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/// <param name="count">循环次数,设为-1时一直循环</param> |
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/// <param name="interval">每次循环间隔</param> |
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/// <param name="action">执行委托</param> |
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/// <returns></returns> |
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public static LoopAction CreateLoopAction(int count, TimeSpan interval, Action<LoopAction> action) |
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{ |
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return new LoopAction(count, interval, action); |
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} |
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/// <summary> |
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/// 创建可循环操作体 |
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/// </summary> |
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/// <param name="count">循环次数,设为-1时一直循环</param> |
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/// <param name="intervalMS">每次循环间隔,毫秒</param> |
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/// <param name="action">执行委托</param> |
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/// <returns></returns> |
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public static LoopAction CreateLoopAction(int count, int intervalMS, Action<LoopAction> action) |
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{ |
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return new LoopAction(count, TimeSpan.FromMilliseconds(intervalMS), action); |
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} |
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/// <summary> |
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/// 创建可循环操作体 |
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/// </summary> |
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/// <param name="count">循环次数,设为-1时一直循环</param> |
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/// <param name="action">执行委托</param> |
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/// <returns></returns> |
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public static LoopAction CreateLoopAction(int count, Action<LoopAction> action) |
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{ |
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return CreateLoopAction(count, TimeSpan.Zero, action); |
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} |
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/// <summary> |
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/// 创建可循环操作体 |
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/// </summary> |
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/// <param name="interval">每次循环间隔</param> |
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/// <param name="action">执行委托</param> |
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/// <returns></returns> |
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public static LoopAction CreateLoopAction(TimeSpan interval, Action<LoopAction> action) |
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{ |
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return CreateLoopAction(-1, interval, action); |
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} |
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/// <summary> |
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/// 创建可循环操作体 |
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/// </summary> |
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/// <param name="action">执行委托</param> |
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/// <returns></returns> |
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public static LoopAction CreateLoopAction(Action<LoopAction> action) |
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{ |
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return CreateLoopAction(-1, TimeSpan.Zero, action); |
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} |
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/// <summary> |
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/// 已执行次数 |
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/// </summary> |
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public int ExecutedCount => executedCount; |
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/// <summary> |
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/// 执行间隔 |
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/// </summary> |
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public TimeSpan Interval => m_interval; |
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/// <summary> |
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/// 循环次数 |
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/// </summary> |
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public int LoopCount => m_loopCount; |
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private readonly Action<LoopAction> action; |
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/// <summary> |
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/// 执行委托 |
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/// </summary> |
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public Action<LoopAction> ExecuteAction => action; |
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private RunStatus runStatus; |
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/// <summary> |
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/// 是否在运行 |
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/// </summary> |
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public RunStatus RunStatus => runStatus; |
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/// <summary> |
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/// 运行 |
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/// </summary> |
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public void Run() |
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{ |
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if (runStatus == RunStatus.None) |
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{ |
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runStatus = RunStatus.Running; |
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if (m_loopCount >= 0) |
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{ |
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for (int i = 0; i < m_loopCount; i++) |
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{ |
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if (runStatus == RunStatus.Disposed) |
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{ |
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return; |
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} |
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action.Invoke(this); |
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executedCount++; |
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if (runStatus == RunStatus.Paused) |
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{ |
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m_waitHandle.WaitOne(); |
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} |
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m_waitHandle.WaitOne(m_interval); |
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} |
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} |
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else |
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{ |
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while (true) |
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{ |
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if (runStatus == RunStatus.Disposed) |
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{ |
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return; |
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} |
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action.Invoke(this); |
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executedCount++; |
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if (runStatus == RunStatus.Paused) |
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{ |
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m_waitHandle.WaitOne(); |
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} |
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m_waitHandle.WaitOne(m_interval); |
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} |
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} |
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runStatus = RunStatus.Completed; |
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} |
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} |
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/// <summary> |
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/// 重新运行 |
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/// </summary> |
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public void Rerun() |
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{ |
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if (runStatus == RunStatus.Disposed) |
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{ |
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throw new Exception("无法利用已释放的资源"); |
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} |
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runStatus = RunStatus.None; |
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Run(); |
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} |
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/// <summary> |
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/// 以异步重新运行 |
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/// </summary> |
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/// <returns></returns> |
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public Task RerunAsync() |
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{ |
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if (runStatus == RunStatus.Disposed) |
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{ |
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throw new Exception("无法利用已释放的资源"); |
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} |
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runStatus = RunStatus.None; |
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return RunAsync(); |
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} |
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/// <summary> |
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/// 以异步运行 |
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/// </summary> |
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/// <returns></returns> |
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public Task RunAsync() |
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{ |
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return EasyTask.Run(() => |
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{ |
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Run(); |
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}); |
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} |
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/// <summary> |
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/// 暂停 |
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/// </summary> |
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public void Pause() |
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{ |
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if (runStatus == RunStatus.Running) |
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{ |
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m_waitHandle.Reset(); |
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runStatus = RunStatus.Paused; |
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} |
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} |
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/// <summary> |
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/// 回复 |
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/// </summary> |
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public void Resume() |
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{ |
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if (runStatus == RunStatus.Paused) |
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{ |
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runStatus = RunStatus.Running; |
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m_waitHandle.Set(); |
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} |
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} |
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/// <summary> |
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/// 释放资源 |
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/// </summary> |
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public void Dispose() |
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{ |
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if (runStatus == RunStatus.Disposed) |
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{ |
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return; |
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} |
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if (runStatus == RunStatus.Completed) |
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{ |
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m_waitHandle.Dispose(); |
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} |
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runStatus = RunStatus.Disposed; |
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} |
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} |
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} |