Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using TouchSocket.Core;
namespace TouchSocket.Rpc.TouchRpc
{
internal enum ChannelDataType : byte
{
DataOrder,
CompleteOrder,
CancelOrder,
DisposeOrder,
HoldOnOrder,
QueueRun,
QueuePause
}
internal class ChannelPackage : MsgRouterPackage, IQueueData
{
public int ChannelId { get; set; }
public ArraySegment<byte> Data { get; set; }
public ChannelDataType DataType { get; set; }
public bool RunNow { get; set; }
int IQueueData.Size => this.Data == null ? 0 : this.Data.Count;
public int GetLen()
{
if (Data == null)
{
return 1024;
}
return Data.Count + 1024;
}
public override void PackageBody(ByteBlock byteBlock)
{
base.PackageBody(byteBlock);
byteBlock.Write(RunNow);
byteBlock.Write((byte)DataType);
byteBlock.Write(ChannelId);
byteBlock.WriteBytesPackage(Data.Array, Data.Offset, Data.Count);
}
public override void UnpackageBody(ByteBlock byteBlock)
{
base.UnpackageBody(byteBlock);
this.RunNow = byteBlock.ReadBoolean();
this.DataType = (ChannelDataType)byteBlock.ReadByte();
this.ChannelId = byteBlock.ReadInt32();
var data = byteBlock.ReadBytesPackage();
if (data != null)
{
this.Data = new ArraySegment<byte>(data);
}
}
}
}