Unity Udexreal开发插件包
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

125 lines
4.6 KiB

//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Threading.Tasks;
namespace TouchSocket.Rpc.TouchRpc
{
/// <summary>
/// IDRpcActor
/// </summary>
public class IDRpcActor : IRpcClient
{
private readonly string m_targetId;
private readonly IRpcActor m_rpcActor;
/// <summary>
/// 构造函数
/// </summary>
/// <param name="targetId"></param>
/// <param name="rpcActor"></param>
public IDRpcActor(string targetId, IRpcActor rpcActor)
{
m_targetId = targetId;
m_rpcActor = rpcActor;
}
/// <summary>
/// <inheritdoc/>
/// </summary>
public Func<IRpcClient, bool> TryCanInvoke { get => m_rpcActor.TryCanInvoke; set => m_rpcActor.TryCanInvoke = value; }
/// <summary>
/// <inheritdoc/>
/// </summary>
public void Dispose()
{
m_rpcActor.Dispose();
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="invokeKey"></param>
/// <param name="invokeOption"></param>
/// <param name="parameters"></param>
public void Invoke(string invokeKey, IInvokeOption invokeOption, params object[] parameters)
{
m_rpcActor.Invoke(m_targetId, invokeKey, invokeOption, parameters);
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="invokeKey"></param>
/// <param name="invokeOption"></param>
/// <param name="parameters"></param>
/// <returns></returns>
public T Invoke<T>(string invokeKey, IInvokeOption invokeOption, params object[] parameters)
{
return m_rpcActor.Invoke<T>(m_targetId, invokeKey, invokeOption, parameters);
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="invokeKey"></param>
/// <param name="invokeOption"></param>
/// <param name="parameters"></param>
/// <param name="types"></param>
/// <returns></returns>
public T Invoke<T>(string invokeKey, IInvokeOption invokeOption, ref object[] parameters, Type[] types)
{
return m_rpcActor.Invoke<T>(m_targetId, invokeKey, invokeOption, ref parameters, types);
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="invokeKey"></param>
/// <param name="invokeOption"></param>
/// <param name="parameters"></param>
/// <param name="types"></param>
public void Invoke(string invokeKey, IInvokeOption invokeOption, ref object[] parameters, Type[] types)
{
m_rpcActor.Invoke(m_targetId, invokeKey, invokeOption, ref parameters, types);
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="invokeKey"></param>
/// <param name="invokeOption"></param>
/// <param name="parameters"></param>
/// <returns></returns>
public Task InvokeAsync(string invokeKey, IInvokeOption invokeOption, params object[] parameters)
{
return m_rpcActor.InvokeAsync(m_targetId, invokeKey, invokeOption, parameters);
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="invokeKey"></param>
/// <param name="invokeOption"></param>
/// <param name="parameters"></param>
/// <returns></returns>
public Task<T> InvokeAsync<T>(string invokeKey, IInvokeOption invokeOption, params object[] parameters)
{
return m_rpcActor.InvokeAsync<T>(m_targetId, invokeKey, invokeOption, parameters);
}
}
}