Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using TouchSocket.Core;
namespace TouchSocket.Sockets
{
/// <summary>
/// 普通TCP数据处理器,该适配器不对数据做任何处理。
/// </summary>
public class NormalDataHandlingAdapter : DataHandlingAdapter
{
/// <summary>
/// <inheritdoc/>
/// </summary>
public override bool CanSplicingSend => false;
/// <summary>
/// <inheritdoc/>
/// </summary>
public override bool CanSendRequestInfo => false;
/// <summary>
/// 当接收到数据时处理数据
/// </summary>
/// <param name="byteBlock">数据流</param>
protected override void PreviewReceived(ByteBlock byteBlock)
{
this.GoReceived(byteBlock, null);
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="buffer">数据</param>
/// <param name="offset">偏移</param>
/// <param name="length">长度</param>
protected override void PreviewSend(byte[] buffer, int offset, int length)
{
this.GoSend(buffer, offset, length);
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="transferBytes"></param>
protected override void PreviewSend(IList<ArraySegment<byte>> transferBytes)
{
throw new System.NotImplementedException();//因为设置了不支持拼接发送,所以该方法可以不实现。
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="requestInfo"></param>
protected override void PreviewSend(IRequestInfo requestInfo)
{
throw new System.NotImplementedException();
}
/// <summary>
/// <inheritdoc/>
/// </summary>
protected override void Reset()
{
base.Reset();
}
}
}