Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Threading;
using System.Threading.Tasks;
using TouchSocket.Core;
using TouchSocket.Sockets;
namespace TouchSocket.Http.WebSockets
{
/// <summary>
/// WebSocketClient用户终端简单实现。
/// </summary>
public class WebSocketClient : WebSocketClientBase
{
/// <summary>
/// 收到WebSocket数据
/// </summary>
public WSDataFrameEventHandler<WebSocketClient> Received { get; set; }
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="dataFrame"></param>
protected override void OnHandleWSDataFrame(WSDataFrame dataFrame)
{
Received?.Invoke(this, dataFrame);
base.OnHandleWSDataFrame(dataFrame);
}
}
/// <summary>
/// WebSocket用户终端。
/// </summary>
public class WebSocketClientBase : HttpClientBase, IWebSocketClient
{
/// <summary>
/// 请求连接到WebSocket。
/// </summary>
/// <returns></returns>
public override ITcpClient Connect(int timeout = 5000)
{
return Connect(default, timeout);
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="timeout"></param>
/// <param name="token"></param>
/// <returns></returns>
public virtual ITcpClient Connect(CancellationToken token, int timeout = 5000)
{
lock (this)
{
if (!Online)
{
base.Connect(timeout);
}
string base64Key;
IPHost iPHost = Config.GetValue<IPHost>(TouchSocketConfigExtension.RemoteIPHostProperty);
string url = iPHost.IsUri ? iPHost.Uri.PathAndQuery : string.Empty;
HttpRequest request = WSTools.GetWSRequest(RemoteIPHost.Host, url, this.GetWebSocketVersion(), out base64Key);
OnHandshaking(new HttpContextEventArgs(new HttpContext(request)));
var response = Request(request, timeout: timeout, token: token);
if (!response.StatusCode.Trim().Equals("101"))
{
throw new WebSocketConnectException($"协议升级失败,信息:{response.StatusMessage},更多信息请捕获WebSocketConnectException异常,获得HttpContext得知。", new HttpContext(request, response));
}
string accept = response.GetHeader("sec-websocket-accept").Trim();
if (accept.IsNullOrEmpty() || !accept.Equals(WSTools.CalculateBase64Key(base64Key).Trim(), StringComparison.OrdinalIgnoreCase))
{
MainSocket.SafeDispose();
throw new WebSocketConnectException($"WS服务器返回的应答码不正确,更多信息请捕获WebSocketConnectException异常,获得HttpContext得知。", new HttpContext(request, response));
}
SetAdapter(new WebSocketDataHandlingAdapter());
SetValue(WebSocketServerPlugin.HandshakedProperty, true);
response.Flag = true;
OnHandshaked(new HttpContextEventArgs(new HttpContext(request, response)));
return this;
}
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="token"></param>
/// <param name="timeout"></param>
/// <returns></returns>
public Task<ITcpClient> ConnectAsync(CancellationToken token, int timeout = 5000)
{
return EasyTask.Run(() =>
{
return Connect(token, timeout);
});
}
#region 事件
/// <summary>
/// 表示在即将握手连接时。
/// </summary>
public HttpContextEventHandler<WebSocketClientBase> Handshaking { get; set; }
/// <summary>
/// 表示完成握手后。
/// </summary>
public HttpContextEventHandler<WebSocketClientBase> Handshaked { get; set; }
/// <summary>
/// 表示在即将握手连接时。
/// </summary>
/// <param name="e"></param>
protected virtual void OnHandshaking(HttpContextEventArgs e)
{
if (UsePlugin && PluginsManager.Raise<IWebSocketPlugin>("OnHandshaking", this, e))
{
return;
}
Handshaking?.Invoke(this, e);
}
/// <summary>
/// 表示完成握手后。
/// </summary>
/// <param name="e"></param>
protected virtual void OnHandshaked(HttpContextEventArgs e)
{
if (UsePlugin && PluginsManager.Raise<IWebSocketPlugin>("OnHandshaked", this, e))
{
return;
}
Handshaked?.Invoke(this, e);
}
#endregion 事件
/// <summary>
/// 当收到WS数据时。
/// </summary>
/// <param name="dataFrame"></param>
protected virtual void OnHandleWSDataFrame(WSDataFrame dataFrame)
{
if (UsePlugin)
{
PluginsManager.Raise<IWebSocketPlugin>("OnHandleWSDataFrame", this, new WSDataFrameEventArgs(dataFrame));
}
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="byteBlock"></param>
/// <param name="requestInfo"></param>
protected override void HandleReceivedData(ByteBlock byteBlock, IRequestInfo requestInfo)
{
if (this.GetHandshaked())
{
WSDataFrame dataFrame = (WSDataFrame)requestInfo;
OnHandleWSDataFrame(dataFrame);
}
else
{
if (requestInfo is HttpResponse response)
{
response.Flag = false;
base.HandleReceivedData(byteBlock, requestInfo);
SpinWait.SpinUntil(() =>
{
return (bool)response.Flag;
}, 1000);
}
}
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="e"></param>
protected override void OnDisconnected(DisconnectEventArgs e)
{
SetValue(WebSocketServerPlugin.HandshakedProperty, false);
base.OnDisconnected(e);
}
}
}