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498 lines
14 KiB
498 lines
14 KiB
//------------------------------------------------------------------------------ |
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// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有 |
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// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权 |
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// CSDN博客:https://blog.csdn.net/qq_40374647 |
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// 哔哩哔哩视频:https://space.bilibili.com/94253567 |
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// Gitee源代码仓库:https://gitee.com/RRQM_Home |
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// Github源代码仓库:https://github.com/RRQM |
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// API首页:https://www.yuque.com/rrqm/touchsocket/index |
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// 交流QQ群:234762506 |
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// 感谢您的下载和使用 |
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//------------------------------------------------------------------------------ |
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//------------------------------------------------------------------------------ |
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using System; |
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using System.Runtime.CompilerServices; |
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namespace TouchSocket.Core |
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{ |
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/// <summary> |
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/// 将基数据类型转换为指定端的一个字节数组, |
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/// 或将一个字节数组转换为指定端基数据类型。 |
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/// </summary> |
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public class TouchSocketBitConverter |
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{ |
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/// <summary> |
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/// 以大端 |
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/// </summary> |
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public static TouchSocketBitConverter BigEndian; |
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/// <summary> |
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/// 以小端 |
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/// </summary> |
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public static TouchSocketBitConverter LittleEndian; |
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static TouchSocketBitConverter() |
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{ |
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BigEndian = new TouchSocketBitConverter(EndianType.Big); |
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LittleEndian = new TouchSocketBitConverter(EndianType.Little); |
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DefaultEndianType = EndianType.Little; |
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} |
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private static TouchSocketBitConverter m_default; |
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/// <summary> |
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/// 以默认小端,可通过<see cref="TouchSocketBitConverter.DefaultEndianType"/>重新指定默认端。 |
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/// </summary> |
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public static TouchSocketBitConverter Default => m_default; |
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private static EndianType m_defaultEndianType; |
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/// <summary> |
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/// 默认大小端切换。 |
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/// </summary> |
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public static EndianType DefaultEndianType |
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{ |
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get => m_defaultEndianType; |
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set |
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{ |
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m_defaultEndianType = value; |
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switch (value) |
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{ |
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case EndianType.Little: |
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m_default = LittleEndian; |
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break; |
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case EndianType.Big: |
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m_default = BigEndian; |
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break; |
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default: |
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break; |
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} |
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} |
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} |
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private readonly EndianType endianType; |
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/// <summary> |
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/// 构造函数 |
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/// </summary> |
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/// <param name="endianType"></param> |
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public TouchSocketBitConverter(EndianType endianType) |
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{ |
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this.endianType = endianType; |
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} |
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/// <summary> |
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/// 指定大小端。 |
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/// </summary> |
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public EndianType EndianType => endianType; |
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/// <summary> |
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/// 判断当前系统是否为设置的大小端 |
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/// </summary> |
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/// <returns></returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public bool IsSameOfSet() |
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{ |
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return !(BitConverter.IsLittleEndian ^ (endianType == EndianType.Little)); |
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//return true; |
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} |
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#region ushort |
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/// <summary> |
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/// 转换为指定端2字节 |
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/// </summary> |
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/// <param name="value"></param> |
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/// <returns></returns> |
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public byte[] GetBytes(ushort value) |
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{ |
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byte[] bytes = BitConverter.GetBytes(value); |
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if (!IsSameOfSet()) |
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{ |
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Array.Reverse(bytes); |
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} |
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return bytes; |
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} |
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/// <summary> |
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/// 转换为指定端模式的2字节转换为UInt16数据。 |
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/// </summary> |
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/// <param name="buffer"></param> |
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/// <param name="offset"></param> |
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/// <returns></returns> |
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public ushort ToUInt16(byte[] buffer, int offset) |
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{ |
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if (IsSameOfSet()) |
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{ |
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return BitConverter.ToUInt16(buffer, offset); |
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} |
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else |
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{ |
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byte[] bytes = new byte[2]; |
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Array.Copy(buffer, offset, bytes, 0, 2); |
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Array.Reverse(bytes); |
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return BitConverter.ToUInt16(bytes, 0); |
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} |
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} |
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#endregion ushort |
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#region ulong |
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/// <summary> |
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/// 转换为指定端8字节 |
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/// </summary> |
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/// <param name="value"></param> |
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/// <returns></returns> |
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public byte[] GetBytes(ulong value) |
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{ |
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byte[] bytes = BitConverter.GetBytes(value); |
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if (!IsSameOfSet()) |
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{ |
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Array.Reverse(bytes); |
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} |
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return bytes; |
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} |
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/// <summary> |
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/// 转换为指定端模式的Ulong数据。 |
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/// </summary> |
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/// <param name="buffer"></param> |
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/// <param name="offset"></param> |
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/// <returns></returns> |
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public ulong ToUInt64(byte[] buffer, int offset) |
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{ |
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if (IsSameOfSet()) |
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{ |
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return BitConverter.ToUInt64(buffer, offset); |
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} |
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else |
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{ |
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byte[] bytes = new byte[8]; |
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Array.Copy(buffer, offset, bytes, 0, 8); |
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Array.Reverse(bytes); |
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return BitConverter.ToUInt64(bytes,0); |
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} |
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} |
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#endregion ulong |
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#region bool |
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/// <summary> |
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/// 转换为指定端1字节 |
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/// </summary> |
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/// <param name="value"></param> |
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/// <returns></returns> |
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public byte[] GetBytes(bool value) |
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{ |
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return BitConverter.GetBytes(value); |
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} |
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/// <summary> |
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/// 转换为指定端模式的bool数据。 |
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/// </summary> |
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/// <param name="buffer"></param> |
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/// <param name="offset"></param> |
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/// <returns></returns> |
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public bool ToBoolean(byte[] buffer, int offset) |
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{ |
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return BitConverter.ToBoolean(buffer, offset); |
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} |
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#endregion bool |
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#region char |
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/// <summary> |
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/// 转换为指定端2字节 |
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/// </summary> |
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/// <param name="value"></param> |
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/// <returns></returns> |
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public byte[] GetBytes(char value) |
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{ |
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byte[] bytes = BitConverter.GetBytes(value); |
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if (!IsSameOfSet()) |
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{ |
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Array.Reverse(bytes); |
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} |
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return bytes; |
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} |
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/// <summary> |
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/// 转换为指定端模式的Char数据。 |
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/// </summary> |
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/// <param name="buffer"></param> |
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/// <param name="offset"></param> |
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/// <returns></returns> |
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public char ToChar(byte[] buffer, int offset) |
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{ |
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if (IsSameOfSet()) |
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{ |
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return BitConverter.ToChar(buffer, offset); |
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} |
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else |
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{ |
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byte[] bytes = new byte[2]; |
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Array.Copy(buffer, offset, bytes, 0, bytes.Length); |
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Array.Reverse(bytes); |
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return BitConverter.ToChar(bytes, 0); |
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} |
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} |
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#endregion char |
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#region short |
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/// <summary> |
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/// 转换为指定端2字节 |
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/// </summary> |
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/// <param name="value"></param> |
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/// <returns></returns> |
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public byte[] GetBytes(short value) |
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{ |
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byte[] bytes = BitConverter.GetBytes(value); |
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if (!IsSameOfSet()) |
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{ |
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Array.Reverse(bytes); |
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} |
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return bytes; |
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} |
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/// <summary> |
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/// 转换为指定端模式的Short数据。 |
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/// </summary> |
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/// <param name="buffer"></param> |
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/// <param name="offset"></param> |
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/// <returns></returns> |
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public short ToInt16(byte[] buffer, int offset) |
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{ |
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if (IsSameOfSet()) |
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{ |
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return BitConverter.ToInt16(buffer, offset); |
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} |
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else |
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{ |
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byte[] bytes = new byte[2]; |
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Array.Copy(buffer, offset, bytes, 0, bytes.Length); |
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Array.Reverse(bytes); |
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return BitConverter.ToInt16(bytes, 0); |
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} |
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} |
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#endregion short |
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#region int |
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/// <summary> |
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/// 转换为指定端4字节 |
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/// </summary> |
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/// <param name="value"></param> |
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/// <returns></returns> |
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public byte[] GetBytes(int value) |
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{ |
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byte[] bytes = BitConverter.GetBytes(value); |
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if (!IsSameOfSet()) |
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{ |
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Array.Reverse(bytes); |
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} |
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return bytes; |
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} |
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/// <summary> |
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/// 转换为指定端模式的int数据。 |
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/// </summary> |
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/// <param name="buffer"></param> |
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/// <param name="offset"></param> |
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/// <returns></returns> |
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public int ToInt32(byte[] buffer, int offset) |
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{ |
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if (IsSameOfSet()) |
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{ |
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return BitConverter.ToInt32(buffer, offset); |
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} |
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else |
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{ |
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byte[] bytes = new byte[4]; |
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Array.Copy(buffer, offset, bytes, 0, bytes.Length); |
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Array.Reverse(bytes); |
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return BitConverter.ToInt32(bytes, 0); |
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} |
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} |
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#endregion int |
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#region long |
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/// <summary> |
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/// 转换为指定端8字节 |
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/// </summary> |
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/// <param name="value"></param> |
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/// <returns></returns> |
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public byte[] GetBytes(long value) |
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{ |
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byte[] bytes = BitConverter.GetBytes(value); |
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if (!IsSameOfSet()) |
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{ |
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Array.Reverse(bytes); |
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} |
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return bytes; |
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} |
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/// <summary> |
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/// 转换为指定端模式的long数据。 |
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/// </summary> |
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/// <param name="buffer"></param> |
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/// <param name="offset"></param> |
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/// <returns></returns> |
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public long ToInt64(byte[] buffer, int offset) |
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{ |
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if (IsSameOfSet()) |
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{ |
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return BitConverter.ToInt64(buffer, offset); |
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} |
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else |
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{ |
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byte[] bytes = new byte[8]; |
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Array.Copy(buffer, offset, bytes, 0, bytes.Length); |
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Array.Reverse(bytes); |
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return BitConverter.ToInt64(bytes, 0); |
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} |
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} |
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#endregion long |
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#region uint |
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/// <summary> |
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/// 转换为指定端4字节 |
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/// </summary> |
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/// <param name="value"></param> |
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/// <returns></returns> |
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public byte[] GetBytes(uint value) |
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{ |
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byte[] bytes = BitConverter.GetBytes(value); |
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if (!IsSameOfSet()) |
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{ |
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Array.Reverse(bytes); |
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} |
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return bytes; |
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} |
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/// <summary> |
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/// 转换为指定端模式的Uint数据。 |
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/// </summary> |
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/// <param name="buffer"></param> |
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/// <param name="offset"></param> |
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/// <returns></returns> |
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public uint ToUInt32(byte[] buffer, int offset) |
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{ |
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if (IsSameOfSet()) |
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{ |
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return BitConverter.ToUInt32(buffer, offset); |
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} |
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else |
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{ |
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byte[] bytes = new byte[4]; |
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Array.Copy(buffer, offset, bytes, 0, bytes.Length); |
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Array.Reverse(bytes); |
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return BitConverter.ToUInt32(bytes, 0); |
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} |
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} |
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#endregion uint |
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#region float |
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/// <summary> |
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/// 转换为指定端4字节 |
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/// </summary> |
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/// <param name="value"></param> |
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/// <returns></returns> |
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public byte[] GetBytes(float value) |
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{ |
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byte[] bytes = BitConverter.GetBytes(value); |
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if (!IsSameOfSet()) |
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{ |
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Array.Reverse(bytes); |
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} |
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return bytes; |
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} |
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/// <summary> |
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/// 转换为指定端模式的float数据。 |
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/// </summary> |
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/// <param name="buffer"></param> |
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/// <param name="offset"></param> |
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/// <returns></returns> |
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public float ToSingle(byte[] buffer, int offset) |
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{ |
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if (IsSameOfSet()) |
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{ |
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return BitConverter.ToSingle(buffer, offset); |
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} |
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else |
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{ |
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byte[] bytes = new byte[4]; |
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Array.Copy(buffer, offset, bytes, 0, bytes.Length); |
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Array.Reverse(bytes); |
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return BitConverter.ToSingle(bytes, 0); |
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} |
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} |
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#endregion float |
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#region long |
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/// <summary> |
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/// 转换为指定端8字节 |
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/// </summary> |
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/// <param name="value"></param> |
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/// <returns></returns> |
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public byte[] GetBytes(double value) |
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{ |
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byte[] bytes = BitConverter.GetBytes(value); |
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if (!IsSameOfSet()) |
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{ |
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Array.Reverse(bytes); |
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} |
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return bytes; |
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} |
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/// <summary> |
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/// 转换为指定端模式的double数据。 |
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/// </summary> |
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/// <param name="buffer"></param> |
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/// <param name="offset"></param> |
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/// <returns></returns> |
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public double ToDouble(byte[] buffer, int offset) |
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{ |
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if (IsSameOfSet()) |
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{ |
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return BitConverter.ToDouble(buffer, offset); |
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} |
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else |
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{ |
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byte[] bytes = new byte[8]; |
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Array.Copy(buffer, offset, bytes, 0, bytes.Length); |
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Array.Reverse(bytes); |
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return BitConverter.ToDouble(bytes, 0); |
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} |
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} |
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#endregion long |
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} |
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} |