Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System.IO;
namespace TouchSocket.Core
{
/// <summary>
/// 包装的流。为避免该流释放时,内部流也会被释放的问题
/// </summary>
//[IntelligentCoder.AsyncMethodPoster(Flags = IntelligentCoder.MemberFlags.Public)]
public partial class WrapStream : Stream
{
private readonly Stream m_stream;
/// <summary>
/// 包装的流。为避免该流释放时,内部流也会被释放的问题
/// </summary>
/// <param name="stream"></param>
public WrapStream(Stream stream)
{
m_stream = stream;
}
/// <summary>
/// <inheritdoc/>
/// </summary>
public override bool CanRead => m_stream.CanRead;
/// <summary>
/// <inheritdoc/>
/// </summary>
public override bool CanSeek => m_stream.CanSeek;
/// <summary>
/// <inheritdoc/>
/// </summary>
public override bool CanWrite => m_stream.CanWrite;
/// <summary>
/// <inheritdoc/>
/// </summary>
public override long Length => m_stream.Length;
/// <summary>
/// <inheritdoc/>
/// </summary>
public override long Position { get => m_stream.Position; set => m_stream.Position = value; }
/// <summary>
/// <inheritdoc/>
/// </summary>
//[IntelligentCoder.AsyncMethodIgnore]
public override void Flush()
{
m_stream.Flush();
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="count"></param>
/// <returns></returns>
public override int Read(byte[] buffer, int offset, int count)
{
return m_stream.Read(buffer, offset, count);
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="offset"></param>
/// <param name="origin"></param>
/// <returns></returns>
public override long Seek(long offset, SeekOrigin origin)
{
return m_stream.Seek(offset, origin);
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="value"></param>
public override void SetLength(long value)
{
m_stream.SetLength(value);
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="count"></param>
public override void Write(byte[] buffer, int offset, int count)
{
m_stream.Write(buffer, offset, count);
}
/// <summary>
/// 没有关闭效果
/// </summary>
public override void Close()
{
}
/// <summary>
/// 没有释放效果
/// </summary>
/// <param name="disposing"></param>
protected override void Dispose(bool disposing)
{
}
}
}