Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using TouchSocket.Core;
using TouchSocket.Resources;
namespace TouchSocket.Sockets
{
/// <summary>
/// Tcp服务器基类
/// </summary>
public abstract class TcpServiceBase : BaseSocket, ITcpService
{
/// <summary>
/// <inheritdoc/>
/// </summary>
public abstract TouchSocketConfig Config { get; }
/// <summary>
/// <inheritdoc/>
/// </summary>
public abstract IContainer Container { get; }
/// <summary>
/// <inheritdoc/>
/// </summary>
public int Count => SocketClients.Count;
/// <summary>
/// <inheritdoc/>
/// </summary>
public abstract NetworkMonitor[] Monitors { get; }
/// <summary>
/// 插件管理器
/// </summary>
public abstract IPluginsManager PluginsManager { get; }
/// <summary>
/// <inheritdoc/>
/// </summary>
public abstract string ServerName { get; }
/// <summary>
/// <inheritdoc/>
/// </summary>
public abstract ServerState ServerState { get; }
/// <summary>
/// <inheritdoc/>
/// </summary>
public abstract SocketClientCollection SocketClients { get; }
/// <summary>
/// <inheritdoc/>
/// </summary>
public abstract bool UseSsl { get; }
/// <summary>
/// <inheritdoc/>
/// </summary>
public abstract Func<string> GetDefaultNewID { get; }
/// <summary>
/// <inheritdoc/>
/// </summary>
public abstract int MaxCount { get; }
/// <summary>
/// <inheritdoc/>
/// </summary>
public abstract bool UsePlugin { get; }
/// <summary>
/// <inheritdoc/>
/// </summary>
public abstract void Clear();
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <returns></returns>
public string[] GetIDs()
{
return SocketClients.GetIDs().ToArray();
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="oldID"></param>
/// <param name="newID"></param>
public abstract void ResetID(string oldID, string newID);
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="serverConfig"></param>
/// <returns></returns>
public abstract IService Setup(TouchSocketConfig serverConfig);
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="port"></param>
/// <returns></returns>
public abstract IService Setup(int port);
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <returns></returns>
public abstract IService Start();
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <returns></returns>
public abstract IService Stop();
internal void OnInternalConnected(ISocketClient socketClient, TouchSocketEventArgs e)
{
OnClientConnected(socketClient, e);
}
internal void OnInternalConnecting(ISocketClient socketClient, OperationEventArgs e)
{
OnClientConnecting(socketClient, e);
}
internal void OnInternalDisconnected(ISocketClient socketClient, DisconnectEventArgs e)
{
OnClientDisconnected(socketClient, e);
}
internal void OnInternalDisconnecting(ISocketClient socketClient, DisconnectEventArgs e)
{
OnClientDisconnecting(socketClient, e);
}
internal void OnInternalReceivedData(ISocketClient socketClient, ByteBlock byteBlock, IRequestInfo requestInfo)
{
OnClientReceivedData(socketClient, byteBlock, requestInfo);
}
/// <summary>
/// 客户端连接完成
/// </summary>
/// <param name="socketClient"></param>
/// <param name="e"></param>
protected abstract void OnClientConnected(ISocketClient socketClient, TouchSocketEventArgs e);
/// <summary>
/// 客户端请求连接
/// </summary>
/// <param name="socketClient"></param>
/// <param name="e"></param>
protected abstract void OnClientConnecting(ISocketClient socketClient, OperationEventArgs e);
/// <summary>
/// 客户端断开连接
/// </summary>
/// <param name="socketClient"></param>
/// <param name="e"></param>
protected abstract void OnClientDisconnected(ISocketClient socketClient, DisconnectEventArgs e);
/// <summary>
/// 即将断开连接(仅主动断开时有效)。
/// <para>
/// 当主动调用Close断开时,可通过<see cref="TouchSocketEventArgs.IsPermitOperation"/>终止断开行为。
/// </para>
/// </summary>
/// <param name="socketClient"></param>
/// <param name="e"></param>
protected abstract void OnClientDisconnecting(ISocketClient socketClient, DisconnectEventArgs e);
/// <summary>
/// 收到数据时
/// </summary>
/// <param name="socketClient"></param>
/// <param name="byteBlock"></param>
/// <param name="requestInfo"></param>
protected abstract void OnClientReceivedData(ISocketClient socketClient, ByteBlock byteBlock, IRequestInfo requestInfo);
#region ID发送
/// <summary>
/// 发送字节流
/// </summary>
/// <param name="id">用于检索TcpSocketClient</param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <exception cref="KeyNotFoundException"></exception>
/// <exception cref="NotConnectedException"></exception>
/// <exception cref="OverlengthException"></exception>
/// <exception cref="Exception"></exception>
public void Send(string id, byte[] buffer, int offset, int length)
{
if (SocketClients.TryGetSocketClient(id, out ISocketClient client))
{
client.Send(buffer, offset, length);
}
else
{
throw new ClientNotFindException(TouchSocketStatus.ClientNotFind.GetDescription(id));
}
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="id"></param>
/// <param name="requestInfo"></param>
public void Send(string id, IRequestInfo requestInfo)
{
if (SocketClients.TryGetSocketClient(id, out ISocketClient client))
{
client.Send(requestInfo);
}
else
{
throw new ClientNotFindException(TouchSocketStatus.ClientNotFind.GetDescription(id));
}
}
/// <summary>
/// 发送字节流
/// </summary>
/// <param name="id">用于检索TcpSocketClient</param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <exception cref="KeyNotFoundException"></exception>
/// <exception cref="NotConnectedException"></exception>
/// <exception cref="OverlengthException"></exception>
/// <exception cref="Exception"></exception>
public Task SendAsync(string id, byte[] buffer, int offset, int length)
{
if (SocketClients.TryGetSocketClient(id, out ISocketClient client))
{
return client.SendAsync(buffer, offset, length);
}
else
{
throw new ClientNotFindException(TouchSocketStatus.ClientNotFind.GetDescription(id));
}
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="id"></param>
/// <param name="requestInfo"></param>
public Task SendAsync(string id, IRequestInfo requestInfo)
{
if (SocketClients.TryGetSocketClient(id, out ISocketClient client))
{
return client.SendAsync(requestInfo);
}
else
{
throw new ClientNotFindException(TouchSocketStatus.ClientNotFind.GetDescription(id));
}
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public abstract bool SocketClientExist(string id);
#endregion ID发送
}
}