Unity Udexreal开发插件包
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

225 lines
7.2 KiB

//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using TouchSocket.Core;
namespace TouchSocket.Sockets
{
/// <summary>
/// 固定长度数据包处理适配器。
/// </summary>
public class FixedSizePackageAdapter : DataHandlingAdapter
{
/// <summary>
/// 包剩余长度
/// </summary>
private int m_surPlusLength = 0;
/// <summary>
/// 临时包
/// </summary>
private ByteBlock m_tempByteBlock;
/// <summary>
/// 构造函数
/// </summary>
/// <param name="fixedSize">数据包的长度</param>
public FixedSizePackageAdapter(int fixedSize)
{
this.FixedSize = fixedSize;
}
/// <summary>
/// <inheritdoc/>
/// </summary>
public override bool CanSendRequestInfo => false;
/// <summary>
/// <inheritdoc/>
/// </summary>
public override bool CanSplicingSend => true;
/// <summary>
/// 获取已设置的数据包的长度
/// </summary>
public int FixedSize { get; private set; }
/// <summary>
/// 预处理
/// </summary>
/// <param name="byteBlock"></param>
protected override void PreviewReceived(ByteBlock byteBlock)
{
if (this.CacheTimeoutEnable && DateTime.Now - this.LastCacheTime > this.CacheTimeout)
{
this.Reset();
}
byte[] buffer = byteBlock.Buffer;
int r = byteBlock.Len;
if (this.m_tempByteBlock == null)
{
this.SplitPackage(buffer, 0, r);
}
else
{
if (this.m_surPlusLength == r)
{
this.m_tempByteBlock.Write(buffer, 0, this.m_surPlusLength);
this.PreviewHandle(this.m_tempByteBlock);
this.m_tempByteBlock = null;
this.m_surPlusLength = 0;
}
else if (this.m_surPlusLength < r)
{
this.m_tempByteBlock.Write(buffer, 0, this.m_surPlusLength);
this.PreviewHandle(this.m_tempByteBlock);
this.m_tempByteBlock = null;
this.SplitPackage(buffer, this.m_surPlusLength, r);
}
else
{
this.m_tempByteBlock.Write(buffer, 0, r);
this.m_surPlusLength -= r;
if (this.UpdateCacheTimeWhenRev)
{
this.LastCacheTime = DateTime.Now;
}
}
}
}
/// <summary>
/// 预处理
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
protected override void PreviewSend(byte[] buffer, int offset, int length)
{
int dataLen = length - offset;
if (dataLen > this.FixedSize)
{
throw new OverlengthException("发送的数据包长度大于FixedSize");
}
var byteBlock = new ByteBlock(this.FixedSize);
byteBlock.Write(buffer, offset, length);
for (int i = (int)byteBlock.Position; i < this.FixedSize; i++)
{
byteBlock.Buffer[i] = 0;
}
byteBlock.SetLength(this.FixedSize);
try
{
this.GoSend(byteBlock.Buffer, 0, byteBlock.Len);
}
finally
{
byteBlock.Dispose();
}
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="transferBytes"></param>
protected override void PreviewSend(IList<ArraySegment<byte>> transferBytes)
{
int length = 0;
foreach (ArraySegment<byte> item in transferBytes)
{
length += item.Count;
}
if (length > this.FixedSize)
{
throw new OverlengthException("发送的数据包长度大于FixedSize");
}
var byteBlock = new ByteBlock(this.FixedSize);
foreach (ArraySegment<byte> item in transferBytes)
{
byteBlock.Write(item.Array, item.Offset, item.Count);
}
Array.Clear(byteBlock.Buffer, byteBlock.Pos, this.FixedSize);
byteBlock.SetLength(this.FixedSize);
try
{
this.GoSend(byteBlock.Buffer, 0, byteBlock.Len);
}
finally
{
byteBlock.Dispose();
}
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="requestInfo"></param>
protected override void PreviewSend(IRequestInfo requestInfo)
{
throw new NotImplementedException();
}
/// <summary>
/// <inheritdoc/>
/// </summary>
protected override void Reset()
{
this.m_tempByteBlock.SafeDispose();
this.m_tempByteBlock = null;
this.m_surPlusLength = 0;
base.Reset();
}
private void PreviewHandle(ByteBlock byteBlock)
{
try
{
this.GoReceived(byteBlock, null);
}
finally
{
byteBlock.Dispose();
}
}
private void SplitPackage(byte[] dataBuffer, int index, int r)
{
while (index < r)
{
if (r - index >= this.FixedSize)
{
var byteBlock = new ByteBlock(this.FixedSize);
byteBlock.Write(dataBuffer, index, this.FixedSize);
this.PreviewHandle(byteBlock);
this.m_surPlusLength = 0;
}
else//半包
{
this.m_tempByteBlock = new ByteBlock(this.FixedSize);
this.m_surPlusLength = this.FixedSize - (r - index);
this.m_tempByteBlock.Write(dataBuffer, index, r - index);
if (this.UpdateCacheTimeWhenRev)
{
this.LastCacheTime = DateTime.Now;
}
}
index += this.FixedSize;
}
}
}
}