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88 lines
2.5 KiB
88 lines
2.5 KiB
using UnityEngine; |
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using UnityEditor; |
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using System; |
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namespace NaughtyAttributes.Editor |
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{ |
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[CustomPropertyDrawer(typeof(LayerAttribute))] |
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public class LayerPropertyDrawer : PropertyDrawerBase |
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{ |
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private const string TypeWarningMessage = "{0} must be an int or a string"; |
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protected override float GetPropertyHeight_Internal(SerializedProperty property, GUIContent label) |
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{ |
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bool validPropertyType = property.propertyType == SerializedPropertyType.String || property.propertyType == SerializedPropertyType.Integer; |
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return validPropertyType |
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? GetPropertyHeight(property) |
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: GetPropertyHeight(property) + GetHelpBoxHeight(); |
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} |
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protected override void OnGUI_Internal(Rect rect, SerializedProperty property, GUIContent label) |
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{ |
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EditorGUI.BeginProperty(rect, label, property); |
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switch (property.propertyType) |
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{ |
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case SerializedPropertyType.String: |
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DrawPropertyForString(rect, property, label, GetLayers()); |
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break; |
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case SerializedPropertyType.Integer: |
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DrawPropertyForInt(rect, property, label, GetLayers()); |
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break; |
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default: |
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string message = string.Format(TypeWarningMessage, property.name); |
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DrawDefaultPropertyAndHelpBox(rect, property, message, MessageType.Warning); |
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break; |
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} |
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EditorGUI.EndProperty(); |
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} |
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private string[] GetLayers() |
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{ |
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return UnityEditorInternal.InternalEditorUtility.layers; |
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} |
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private static void DrawPropertyForString(Rect rect, SerializedProperty property, GUIContent label, string[] layers) |
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{ |
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int index = IndexOf(layers, property.stringValue); |
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int newIndex = EditorGUI.Popup(rect, label.text, index, layers); |
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string newLayer = layers[newIndex]; |
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if (!property.stringValue.Equals(newLayer, StringComparison.Ordinal)) |
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{ |
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property.stringValue = layers[newIndex]; |
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} |
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} |
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private static void DrawPropertyForInt(Rect rect, SerializedProperty property, GUIContent label, string[] layers) |
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{ |
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int index = 0; |
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string layerName = LayerMask.LayerToName(property.intValue); |
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for (int i = 0; i < layers.Length; i++) |
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{ |
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if (layerName.Equals(layers[i], StringComparison.Ordinal)) |
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{ |
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index = i; |
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break; |
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} |
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} |
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int newIndex = EditorGUI.Popup(rect, label.text, index, layers); |
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string newLayerName = layers[newIndex]; |
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int newLayerNumber = LayerMask.NameToLayer(newLayerName); |
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if (property.intValue != newLayerNumber) |
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{ |
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property.intValue = newLayerNumber; |
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} |
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} |
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private static int IndexOf(string[] layers, string layer) |
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{ |
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var index = Array.IndexOf(layers, layer); |
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return Mathf.Clamp(index, 0, layers.Length - 1); |
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} |
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} |
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}
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