Unity Udexreal开发插件包
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

106 lines
3.9 KiB

//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Threading.Tasks;
namespace TouchSocket.Core
{
/// <summary>
/// 缓存键值
/// </summary>
//[IntelligentCoder.AsyncMethodPoster(Flags = IntelligentCoder.MemberFlags.Public)]
public partial interface ICache<TKey, TValue>
{
/// <summary>
/// 添加缓存。当缓存存在时,不会添加成功。
/// </summary>
/// <param name="entity">缓存实体</param>
/// <exception cref="ArgumentNullException"></exception>
bool AddCache(ICacheEntry<TKey, TValue> entity);
/// <summary>
/// 清空所有缓存
/// </summary>
void ClearCache();
/// <summary>
/// 清空所有缓存
/// </summary>
/// <returns></returns>
Task ClearCacheAsync();
/// <summary>
/// 判断缓存是否存在,且在生命周期内。
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
/// <exception cref="ArgumentNullException"></exception>
bool ContainsCache(TKey key);
/// <summary>
/// 判断缓存是否存在,且在生命周期内。
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
/// <exception cref="ArgumentNullException"></exception>
Task<bool> ContainsCacheAsync(TKey key);
/// <summary>
/// 设置缓存,不管缓存存不存在,都会添加。
/// </summary>
/// <param name="entity"></param>
/// <returns></returns>
/// <exception cref="ArgumentNullException"></exception>
bool SetCache(ICacheEntry<TKey, TValue> entity);
/// <summary>
/// 设置缓存,不管缓存存不存在,都会添加。
/// </summary>
/// <param name="entity"></param>
/// <returns></returns>
/// <exception cref="ArgumentNullException"></exception>
Task<bool> SetCacheAsync(ICacheEntry<TKey, TValue> entity);
/// <summary>
/// 获取指定键的缓存。
/// </summary>
/// <param name="key">键</param>
/// <returns></returns>
/// <exception cref="ArgumentNullException"></exception>
ICacheEntry<TKey, TValue> GetCache(TKey key);
/// <summary>
/// 获取指定键的缓存。
/// </summary>
/// <param name="key">键</param>
/// <returns></returns>
/// <exception cref="ArgumentNullException"></exception>
Task<ICacheEntry<TKey, TValue>> GetCacheAsync(TKey key);
/// <summary>
/// 移除指定键的缓存。
/// </summary>
/// <param name="key">键</param>
/// <returns></returns>
/// <exception cref="ArgumentNullException"></exception>
bool RemoveCache(TKey key);
/// <summary>
/// 移除指定键的缓存。
/// </summary>
/// <param name="key">键</param>
/// <returns></returns>
/// <exception cref="ArgumentNullException"></exception>
Task<bool> RemoveCacheAsync(TKey key);
}
}