Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
namespace TouchSocket.Core
{
/// <summary>
/// 依赖对象接口
/// </summary>
public interface IDependencyObject : IDisposable
{
/// <summary>
/// 获取依赖注入的值
/// </summary>
/// <typeparam name="TValue"></typeparam>
/// <param name="dp"></param>
/// <returns></returns>
public TValue GetValue<TValue>(IDependencyProperty<TValue> dp);
/// <summary>
/// 是否有值。
/// </summary>
/// <param name="dp"></param>
/// <returns></returns>
public bool HasValue<TValue>(IDependencyProperty<TValue> dp);
/// <summary>
/// 重置属性值。
/// </summary>
/// <typeparam name="TValue"></typeparam>
/// <param name="dp"></param>
/// <returns></returns>
public DependencyObject RemoveValue<TValue>(IDependencyProperty<TValue> dp);
/// <summary>
/// 设置依赖注入的值
/// </summary>
/// <param name="dp"></param>
/// <param name="value"></param>
public DependencyObject SetValue<TValue>(IDependencyProperty<TValue> dp, TValue value);
}
/// <summary>
/// 依赖项对象.
/// 线程安全。
/// </summary>
public class DependencyObject : DisposableObject, IDependencyObject, System.IDisposable
{
[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]
private readonly ConcurrentDictionary<object, object> m_dp;
/// <summary>
/// 构造函数
/// </summary>
public DependencyObject()
{
m_dp = new ConcurrentDictionary<object, object>();
}
/// <summary>
/// 获取依赖注入的值
/// </summary>
/// <param name="dp"></param>
/// <returns></returns>
public TValue GetValue<TValue>(IDependencyProperty<TValue> dp)
{
if (m_dp.TryGetValue(dp, out object value))
{
return (TValue)value;
}
else
{
return dp.DefauleValue;
}
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="dp"></param>
/// <returns></returns>
public bool HasValue<TValue>(IDependencyProperty<TValue> dp)
{
return m_dp.ContainsKey(dp);
}
/// <summary>
/// 移除设定值。
/// </summary>
/// <typeparam name="TValue"></typeparam>
/// <param name="dp"></param>
/// <returns></returns>
public DependencyObject RemoveValue<TValue>(IDependencyProperty<TValue> dp)
{
m_dp.TryRemove(dp, out _);
return this;
}
/// <summary>
/// 设置依赖注入的值
/// </summary>
/// <param name="dp"></param>
/// <param name="value"></param>
public DependencyObject SetValue<TValue>(IDependencyProperty<TValue> dp, TValue value)
{
m_dp.AddOrUpdate(dp, value, (k, v) => v);
return this;
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="disposing"></param>
protected override void Dispose(bool disposing)
{
m_dp.Clear();
base.Dispose(disposing);
}
}
}