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191 lines
5.9 KiB
191 lines
5.9 KiB
//------------------------------------------------------------------------------ |
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// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有 |
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// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权 |
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// CSDN博客:https://blog.csdn.net/qq_40374647 |
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// 哔哩哔哩视频:https://space.bilibili.com/94253567 |
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// Gitee源代码仓库:https://gitee.com/RRQM_Home |
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// Github源代码仓库:https://github.com/RRQM |
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// API首页:https://www.yuque.com/rrqm/touchsocket/index |
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// 交流QQ群:234762506 |
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// 感谢您的下载和使用 |
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//------------------------------------------------------------------------------ |
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//------------------------------------------------------------------------------ |
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using System; |
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using System.Collections.Concurrent; |
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using System.Threading; |
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namespace TouchSocket.Core |
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{ |
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/// <summary> |
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/// 等待处理数据 |
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/// </summary> |
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/// <typeparam name="T"></typeparam> |
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public class WaitHandlePool<T> : DisposableObject where T : IWaitResult |
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{ |
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private readonly ConcurrentDictionary<long, WaitData<T>> m_waitDic; |
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private readonly ConcurrentQueue<WaitData<T>> m_waitQueue; |
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/// <summary> |
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/// 构造函数 |
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/// </summary> |
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public WaitHandlePool() |
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{ |
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m_waitDic = new ConcurrentDictionary<long, WaitData<T>>(); |
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m_waitQueue = new ConcurrentQueue<WaitData<T>>(); |
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} |
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/// <summary> |
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/// 销毁 |
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/// </summary> |
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/// <param name="waitData"></param> |
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public void Destroy(WaitData<T> waitData) |
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{ |
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if (waitData.DisposedValue) |
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{ |
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return; |
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} |
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if (m_waitDic.TryRemove(waitData.WaitResult.Sign, out _)) |
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{ |
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waitData.Reset(); |
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m_waitQueue.Enqueue(waitData); |
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} |
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} |
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/// <summary> |
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/// <inheritdoc/> |
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/// </summary> |
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/// <param name="disposing"></param> |
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protected override void Dispose(bool disposing) |
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{ |
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foreach (var item in m_waitDic.Values) |
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{ |
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item.SafeDispose(); |
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} |
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foreach (var item in m_waitQueue) |
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{ |
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item.SafeDispose(); |
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} |
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m_waitDic.Clear(); |
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m_waitQueue.Clear(); |
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base.Dispose(disposing); |
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} |
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/// <summary> |
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/// 取消全部 |
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/// </summary> |
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public void CancelAll() |
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{ |
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foreach (var item in m_waitDic.Values) |
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{ |
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item.Cancel(); |
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} |
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} |
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/// <summary> |
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/// 延迟模式 |
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/// </summary> |
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public bool DelayModel { get; set; } = false; |
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private long m_waitCount; |
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private long m_waitReverseCount; |
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/// <summary> |
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/// 获取一个可等待对象 |
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/// </summary> |
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/// <param name="result"></param> |
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/// <param name="autoSign">设置为false时,不会生成sign</param> |
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/// <returns></returns> |
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public WaitData<T> GetWaitData(T result, bool autoSign = true) |
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{ |
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if (m_waitQueue.TryDequeue(out var waitData)) |
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{ |
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if (autoSign) |
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{ |
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result.Sign = Interlocked.Increment(ref m_waitCount); |
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} |
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waitData.SetResult(result); |
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m_waitDic.TryAdd(result.Sign, waitData); |
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return waitData; |
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} |
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waitData = new WaitData<T>(); |
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waitData.DelayModel = DelayModel; |
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if (autoSign) |
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{ |
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result.Sign = Interlocked.Increment(ref m_waitCount); |
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} |
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waitData.SetResult(result); |
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m_waitDic.TryAdd(result.Sign, waitData); |
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return waitData; |
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} |
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/// <summary> |
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/// 获取一个Sign为负数的可等待对象 |
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/// </summary> |
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/// <param name="result"></param> |
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/// <param name="autoSign">设置为false时,不会生成sign</param> |
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/// <returns></returns> |
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public WaitData<T> GetReverseWaitData(T result, bool autoSign = true) |
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{ |
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if (m_waitQueue.TryDequeue(out var waitData)) |
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{ |
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if (autoSign) |
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{ |
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result.Sign = Interlocked.Decrement(ref m_waitReverseCount); |
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} |
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waitData.SetResult(result); |
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m_waitDic.TryAdd(result.Sign, waitData); |
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return waitData; |
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} |
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waitData = new WaitData<T>(); |
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waitData.DelayModel = DelayModel; |
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if (autoSign) |
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{ |
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result.Sign = Interlocked.Decrement(ref m_waitReverseCount); |
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} |
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waitData.SetResult(result); |
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m_waitDic.TryAdd(result.Sign, waitData); |
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return waitData; |
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} |
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/// <summary> |
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/// 让等待对象恢复运行 |
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/// </summary> |
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/// <param name="sign"></param> |
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public void SetRun(long sign) |
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{ |
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if (m_waitDic.TryGetValue(sign, out WaitData<T> waitData)) |
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{ |
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waitData.Set(); |
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} |
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} |
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/// <summary> |
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/// 让等待对象恢复运行 |
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/// </summary> |
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/// <param name="sign"></param> |
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/// <param name="waitResult"></param> |
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public void SetRun(long sign, T waitResult) |
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{ |
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if (m_waitDic.TryGetValue(sign, out WaitData<T> waitData)) |
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{ |
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waitData.Set(waitResult); |
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} |
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} |
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/// <summary> |
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/// 让等待对象恢复运行 |
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/// </summary> |
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/// <param name="waitResult"></param> |
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public void SetRun(T waitResult) |
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{ |
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if (m_waitDic.TryGetValue(waitResult.Sign, out WaitData<T> waitData)) |
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{ |
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waitData.Set(waitResult); |
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} |
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} |
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} |
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} |