Unity Udexreal开发插件包
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TouchSocket.Core
{
internal class VersionFastBinaryConverter : FastBinaryConverter<Version>
{
protected override Version Read(byte[] buffer, int offset, int len)
{
ValueByteBlock byteBlock = new ValueByteBlock(buffer);
byteBlock.Pos = offset;
return new Version(byteBlock.ReadInt32(), byteBlock.ReadInt32(), byteBlock.ReadInt32(), byteBlock.ReadInt32());
}
protected override int Write(ByteBlock byteBlock, Version obj)
{
byteBlock.Write(obj.Major);
byteBlock.Write(obj.Minor);
byteBlock.Write(obj.Build);
byteBlock.Write(obj.Revision);
return sizeof(int) * 4;
}
}
}