Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using TouchSocket.Core;
namespace TouchSocket.Rpc.TouchRpc
{
/// <summary>
/// WaitCreateChannel
/// </summary>
internal class WaitCreateChannelPackage : WaitRouterPackage
{
/// <summary>
/// 随机ID
/// </summary>
public bool Random { get; set; }
/// <summary>
/// 通道ID
/// </summary>
public int ChannelID { get; set; }
public override void PackageBody(ByteBlock byteBlock)
{
base.PackageBody(byteBlock);
byteBlock.Write(Random);
byteBlock.Write(ChannelID);
}
public override void UnpackageBody(ByteBlock byteBlock)
{
base.UnpackageBody(byteBlock);
this.Random = byteBlock.ReadBoolean();
this.ChannelID = byteBlock.ReadInt32();
}
}
}