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150 lines
4.0 KiB
150 lines
4.0 KiB
//------------------------------------------------------------------------------ |
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// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有 |
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// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权 |
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// CSDN博客:https://blog.csdn.net/qq_40374647 |
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// 哔哩哔哩视频:https://space.bilibili.com/94253567 |
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// Gitee源代码仓库:https://gitee.com/RRQM_Home |
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// Github源代码仓库:https://github.com/RRQM |
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// API首页:https://www.yuque.com/rrqm/touchsocket/index |
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// 交流QQ群:234762506 |
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// 感谢您的下载和使用 |
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//------------------------------------------------------------------------------ |
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//------------------------------------------------------------------------------ |
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using System; |
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using System.Collections.Concurrent; |
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using System.Threading; |
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namespace TouchSocket.Core |
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{ |
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/// <summary> |
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/// 触发器队列 |
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/// </summary> |
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/// <typeparam name="T"></typeparam> |
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public class TriggerQueue<T> : DisposableObject |
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{ |
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private readonly ReaderWriterLockSlim m_lockSlim; |
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private readonly ConcurrentQueue<T> m_queue; |
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private readonly Timer m_timer; |
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private volatile bool m_sending; |
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/// <summary> |
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/// 触发器队列 |
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/// </summary> |
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public TriggerQueue() |
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{ |
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m_lockSlim = new ReaderWriterLockSlim(); |
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m_queue = new ConcurrentQueue<T>(); |
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m_timer = new Timer(TimerRun, null, 10, 10); |
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} |
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/// <summary> |
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/// 析构函数 |
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/// </summary> |
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~TriggerQueue() |
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{ |
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Dispose(false); |
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} |
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/// <summary> |
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/// 出队列处理。 |
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/// </summary> |
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public Action<T> OnDequeue { get; set; } |
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/// <summary> |
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/// 发生错误 |
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/// </summary> |
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public Action<Exception> OnError { get; set; } |
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/// <summary> |
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/// 是否处于发送状态 |
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/// </summary> |
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public bool Sending |
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{ |
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get |
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{ |
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using (new ReadLock(m_lockSlim)) |
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{ |
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return m_sending; |
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} |
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} |
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private set |
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{ |
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using (new WriteLock(m_lockSlim)) |
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{ |
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m_sending = value; |
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} |
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} |
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} |
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/// <summary> |
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/// 发送 |
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/// </summary> |
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public void Enqueue(T data) |
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{ |
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m_queue.Enqueue(data); |
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if (SwitchToRun()) |
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{ |
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ThreadPool.QueueUserWorkItem(BeginTrigger); |
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} |
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} |
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/// <summary> |
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/// 释放 |
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/// </summary> |
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/// <param name="disposing"></param> |
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protected override void Dispose(bool disposing) |
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{ |
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m_timer.SafeDispose(); |
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m_queue.Clear(); |
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base.Dispose(disposing); |
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} |
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private void BeginTrigger(object o) |
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{ |
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while (true) |
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{ |
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try |
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{ |
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if (m_queue.TryDequeue(out T data)) |
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{ |
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OnDequeue?.Invoke(data); |
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} |
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else |
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{ |
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break; |
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} |
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} |
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catch (Exception ex) |
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{ |
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OnError?.Invoke(ex); |
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} |
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} |
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Sending = false; |
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} |
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private bool SwitchToRun() |
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{ |
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using (new ReadLock(m_lockSlim)) |
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{ |
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if (m_sending) |
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{ |
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return false; |
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} |
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else |
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{ |
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m_sending = true; |
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return true; |
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} |
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} |
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} |
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private void TimerRun(object state) |
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{ |
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if (SwitchToRun()) |
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{ |
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BeginTrigger(null); |
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} |
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} |
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} |
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} |