Unity Udexreal开发插件包
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1.5 KiB

using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class DeviceManager : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
devices = new List<string>();
UDE_API.UDE_Init();
UDE_API.StartEnumDevices();
}
private float time = 3;
private List<string> devices;
// Update is called once per frame
void Update()
{
if (time < 0)
{
if (devices.Count < 2)
{
devices = UDE_API.GetDeviceList();
return;
}
UDE_API.StopEnumDevices();
//if (string.IsNullOrEmpty(Com_L.DeviceName))
//{
// if (devices[0].Contains("L"))
// {
// Com_L.DeviceName = devices[0];
// }
// else
// {
// Com_L.DeviceName = devices[1];
// }
// time = 3;
// return;
//}
//if (string.IsNullOrEmpty(Com_R.DeviceName))
//{
// if (devices[0].Contains("R"))
// {
// Com_R.DeviceName = devices[0];
// }
// else
// {
// Com_R.DeviceName = devices[1];
// }
// time = 4;
//}
}
if (time > 3)
{
return;
}
time -= Time.deltaTime;
}
}