Unity Udexreal开发插件包
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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEditor;
using UnityEngine;
namespace UDE_HAND_INTERACTION
{
[CustomEditor(typeof(HandStaticPose))]
public class HandStaticPoseEditor : Editor
{
private HandStaticPose _handStaticPose;
private VirtualHand virtualHand;
private Handedness _lastHandedness;
private const float GIZMO_SCALE = 0.007f;
SerializedProperty _virtualHand;
private void OnEnable()
{
_handStaticPose = target as HandStaticPose;
_virtualHand = serializedObject.FindProperty("_virtualHand");
AssignMissingGhostProvider();
}
private void OnDisable()
{
DestroyGhost();
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
GUILayout.Space(10);
if (GUILayout.Button("Create Visual Pose Model"))
{
_handStaticPose.CreateVisualModel();
}
if(_handStaticPose._virtualHand != null)
{
EditorGUILayout.PropertyField(_virtualHand);
}
DrawGhostMenu(_handStaticPose.HandPose);
serializedObject.ApplyModifiedProperties();
}
public void OnSceneGUI()
{
if (SceneView.currentDrawingSceneView == null)
{
return;
}
if (virtualHand == null)
{
return;
}
EditFingers();
}
private void DestroyGhost()
{
if (virtualHand == null)
{
return;
}
DestroyImmediate(virtualHand.gameObject);
}
private void DrawGhostMenu(HandPose handPose)
{
if (virtualHand == null || _lastHandedness != handPose.Handedness)
{
RegenerateGhost();
}
_lastHandedness = handPose.Handedness;
}
private void EditFingers()
{
DollHand puppet = virtualHand.GetComponent<DollHand>();
if (puppet != null && puppet.JointSets != null)
{
DrawBonesRotator(puppet.JointSets);
}
}
private void DrawBonesRotator(List<HandJointsSet> bones)
{
bool anyChanged = false;
for (int i = 0; i < FingersData.HAND_JOINT_IDS.Length; i++)
{
bool changed = false;
HandJointId joint = FingersData.HAND_JOINT_IDS[i];
HandFinger finger = FingersData.JOINT_TO_FINGER[(int)joint];
if (_handStaticPose.HandPose.FingersFreedom[(int)finger] == JointFreedom.Free)
{
continue;
}
HandJointsSet jointSet = bones.Find(b => b.id == joint);
if (jointSet == null)
{
continue;
}
Transform transform = jointSet.transform;
transform.localRotation = jointSet.RotationOffset * _handStaticPose.HandPose.JointRotations[i];
float scale = GIZMO_SCALE * _handStaticPose.transform.lossyScale.x;
Handles.color = EditorConstants.PRIMARY_COLOR;
Quaternion entryRotation = transform.rotation;
Quaternion rotation = Handles.Disc(entryRotation, transform.position,
transform.forward, scale, false, 0);
if (rotation != entryRotation)
{
changed = true;
}
if (FingersData.HAND_JOINT_CAN_SPREAD[i])
{
Handles.color = EditorConstants.SECONDARY_COLOR;
Quaternion curlRotation = rotation;
rotation = Handles.Disc(curlRotation, transform.position,
transform.up, scale, false, 0);
if (rotation != curlRotation)
{
changed = true;
}
}
if (!changed)
{
continue;
}
transform.rotation = rotation;
Undo.RecordObject(_handStaticPose, "Bone Rotation");
_handStaticPose.HandPose.JointRotations[i] = jointSet.TrackedRotation;
anyChanged = true;
}
if (anyChanged)
{
EditorUtility.SetDirty(_handStaticPose);
}
}
private void RegenerateGhost()
{
DestroyGhost();
CreateGhost();
}
private void CreateGhost()
{
if (_handStaticPose._HPResource == null || PrefabUtility.IsPartOfPrefabAsset(_handStaticPose))
{
return;
}
Transform relativeTo = _handStaticPose.transform;
VirtualHand ghostPrototype = _handStaticPose._HPResource.GetHand(_handStaticPose.HandPose.Handedness);
virtualHand = Instantiate(ghostPrototype, relativeTo);
virtualHand.gameObject.hideFlags = HideFlags.HideAndDontSave;
Pose relativePose = _handStaticPose.transform.GetPose(Space.World);
Pose pose = PoseManager.GlobalPoseScaled(relativeTo, relativePose);
virtualHand.SetPose(_handStaticPose.HandPose, relativePose);
}
void AssignMissingGhostProvider()
{
if (_handStaticPose._HPResource != null)
{
return;
}
TryGetDefaultResProvider(out _handStaticPose._HPResource);
}
bool TryGetDefaultResProvider(out HandPerfabResource provider)
{
provider = null;
HandPerfabResource[] providers = Resources.FindObjectsOfTypeAll<HandPerfabResource>();
if (providers != null && providers.Length > 0)
{
provider = providers[0];
return true;
}
string[] assets = AssetDatabase.FindAssets($"t:{nameof(HandPerfabResource)}");
if (assets != null && assets.Length > 0)
{
string pathPath = AssetDatabase.GUIDToAssetPath(assets[0]);
provider = AssetDatabase.LoadAssetAtPath<HandPerfabResource>(pathPath);
}
return provider != null;
}
}
}