Unity Udexreal开发插件包
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using NaughtyAttributes;
using UnityEngine;
namespace UDE_HAND_INTERACTION
{
public class FingerPressSelector : MonoBehaviour
{
[SerializeField, BoxGroup("Active Fingers Selection")]
private bool ThumbActive;
[SerializeField, BoxGroup("Active Fingers Selection")]
private bool IndexActive;
[SerializeField, BoxGroup("Active Fingers Selection")]
private bool MiddleActive;
[SerializeField, BoxGroup("Active Fingers Selection")]
private bool RingActive;
[SerializeField, BoxGroup("Active Fingers Selection")]
private bool PinkyActive;
private Transform PressFingers => transform.Find("FingerPress");
private bool[] fingers;
private void Update()
{
fingers = new bool[5] { ThumbActive, IndexActive, MiddleActive, RingActive, PinkyActive };
for (int i = 0; i < 5; ++i)
{
PressFingers.GetChild(i).gameObject.SetActive(fingers[i]);
}
}
}
}