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31 lines
1.0 KiB
31 lines
1.0 KiB
using NaughtyAttributes; |
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using UnityEngine; |
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namespace UDE_HAND_INTERACTION |
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{ |
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public class FingerPressSelector : MonoBehaviour |
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{ |
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[SerializeField, BoxGroup("Active Fingers Selection")] |
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private bool ThumbActive; |
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[SerializeField, BoxGroup("Active Fingers Selection")] |
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private bool IndexActive; |
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[SerializeField, BoxGroup("Active Fingers Selection")] |
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private bool MiddleActive; |
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[SerializeField, BoxGroup("Active Fingers Selection")] |
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private bool RingActive; |
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[SerializeField, BoxGroup("Active Fingers Selection")] |
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private bool PinkyActive; |
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private Transform PressFingers => transform.Find("FingerPress"); |
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private bool[] fingers; |
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private void Update() |
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{ |
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fingers = new bool[5] { ThumbActive, IndexActive, MiddleActive, RingActive, PinkyActive }; |
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for (int i = 0; i < 5; ++i) |
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{ |
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PressFingers.GetChild(i).gameObject.SetActive(fingers[i]); |
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} |
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} |
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} |
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}
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