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95 lines
2.5 KiB
95 lines
2.5 KiB
Shader "UI/NoZTest" |
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{ |
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Properties |
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{ |
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} |
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_Color ("Tint", Color) = (1,1,1,1) |
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[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 |
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} |
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SubShader |
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{ |
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Tags |
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{ |
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"Queue"="Transparent" |
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"IgnoreProjector"="True" |
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"RenderType"="Transparent" |
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"PreviewType"="Plane" |
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"CanUseSpriteAtlas"="True" |
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} |
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Cull Off |
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Lighting Off |
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ZWrite Off |
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ZTest Off |
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Blend SrcAlpha OneMinusSrcAlpha |
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Pass |
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{ |
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Name "Default" |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#pragma target 2.0 |
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#include "UnityCG.cginc" |
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#include "UnityUI.cginc" |
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#pragma multi_compile_local _ UNITY_UI_CLIP_RECT |
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#pragma multi_compile_local _ UNITY_UI_ALPHACLIP |
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struct appdata_t |
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{ |
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float4 vertex : POSITION; |
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float4 color : COLOR; |
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float2 texcoord : TEXCOORD0; |
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UNITY_VERTEX_INPUT_INSTANCE_ID |
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}; |
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struct v2f |
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{ |
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float4 vertex : SV_POSITION; |
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fixed4 color : COLOR; |
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float2 texcoord : TEXCOORD0; |
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float4 worldPosition : TEXCOORD1; |
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UNITY_VERTEX_OUTPUT_STEREO |
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}; |
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sampler2D _MainTex; |
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fixed4 _Color; |
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fixed4 _TextureSampleAdd; |
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float4 _ClipRect; |
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float4 _MainTex_ST; |
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v2f vert(appdata_t v) |
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{ |
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v2f OUT; |
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UNITY_SETUP_INSTANCE_ID(v); |
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); |
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OUT.worldPosition = v.vertex; |
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OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); |
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OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); |
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OUT.color = v.color * _Color; |
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return OUT; |
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} |
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fixed4 frag(v2f IN) : SV_Target |
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{ |
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half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; |
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#ifdef UNITY_UI_CLIP_RECT |
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color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); |
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#endif |
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#ifdef UNITY_UI_ALPHACLIP |
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clip (color.a - 0.001); |
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#endif |
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return color; |
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} |
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ENDCG |
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} |
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} |
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}
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