Unity Udexreal开发插件包
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TouchSocket.Core;
namespace TouchSocket.Sockets
{
/// <summary>
/// 具有预断开连接插件接口
/// </summary>
public interface IDisconnectingPlugin:IPlugin
{
/// <summary>
/// 即将断开连接(仅主动断开时有效)。
/// <para>
/// 当主动调用Close断开时,可通过<see cref="TouchSocketEventArgs.IsPermitOperation"/>终止断开行为。
/// </para>
/// </summary>
/// <param name="client">客户端</param>
/// <param name="e">参数</param>
[AsyncRaiser]
void OnDisconnecting(object client, DisconnectEventArgs e);
/// <summary>
/// 即将断开连接(仅主动断开时有效)。
/// <para>
/// 当主动调用Close断开时,可通过<see cref="TouchSocketEventArgs.IsPermitOperation"/>终止断开行为。
/// </para>
/// </summary>
/// <param name="client"></param>
/// <param name="e"></param>
/// <returns></returns>
Task OnDisconnectingAsync(object client, DisconnectEventArgs e);
}
}