Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System.Security.Cryptography.X509Certificates;
namespace TouchSocket.Sockets
{
/// <summary>
/// 服务器Ssl设置
/// </summary>
public class ServiceSslOption : SslOption
{
private X509Certificate certificate;
/// <summary>
/// 证书
/// </summary>
public X509Certificate Certificate
{
get => certificate;
set => certificate = value;
}
private bool clientCertificateRequired;
/// <summary>
/// 该值指定是否向客户端请求证书用于进行身份验证。 请注意,这只是一个请求 - 如果没有提供任何证书,服务器仍然可接受连接请求
/// </summary>
public bool ClientCertificateRequired
{
get => clientCertificateRequired;
set => clientCertificateRequired = value;
}
}
}