Unity Udexreal开发插件包
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using System;
namespace NaughtyAttributes
{
[AttributeUsage(AttributeTargets.Field, AllowMultiple = true, Inherited = true)]
public class HorizontalLineAttribute : DrawerAttribute
{
public const float DefaultHeight = 2.0f;
public const EColor DefaultColor = EColor.Gray;
public float Height { get; private set; }
public EColor Color { get; private set; }
public HorizontalLineAttribute(float height = DefaultHeight, EColor color = DefaultColor)
{
Height = height;
Color = color;
}
}
}