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129 lines
4.9 KiB
129 lines
4.9 KiB
//------------------------------------------------------------------------------ |
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// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有 |
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// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权 |
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// CSDN博客:https://blog.csdn.net/qq_40374647 |
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// 哔哩哔哩视频:https://space.bilibili.com/94253567 |
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// Gitee源代码仓库:https://gitee.com/RRQM_Home |
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// Github源代码仓库:https://github.com/RRQM |
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// API首页:https://www.yuque.com/rrqm/touchsocket/index |
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// 交流QQ群:234762506 |
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// 感谢您的下载和使用 |
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//------------------------------------------------------------------------------ |
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//------------------------------------------------------------------------------ |
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using System; |
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namespace TouchSocket.Core |
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{ |
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/// <summary> |
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/// 雪花ID生成器(该代码来自网络) |
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/// </summary> |
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public class SnowflakeIDGenerator |
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{ |
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private const int SequenceBits = 10; |
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/// <summary> |
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/// 一微秒内可以产生计数,如果达到该值则等到下一微妙在进行生成 |
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/// </summary> |
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private const long SequenceMask = -1L ^ -1L << SequenceBits; |
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private const int TimestampLeftShift = SequenceBits + WorkerIdBits; |
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private const int WorkerIdBits = 4; |
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//计数器字节数,10个字节用来保存计数码 |
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private const int WorkerIdShift = SequenceBits; |
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private static long Sequence = 0L; |
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//机器ID |
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private static long WorkerId; |
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private readonly long Twepoch = 687888001020L; |
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private long m_lastTimestamp = -1L; |
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static SnowflakeIDGenerator() |
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{ |
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} |
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//一微秒内可以产生计数,如果达到该值则等到下一微妙在进行生成 |
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/// <summary> |
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/// 机器码 |
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/// </summary> |
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/// <param name="workerId"></param> |
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public SnowflakeIDGenerator(long workerId) |
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{ |
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if (workerId > MaxWorkerId || workerId < 0) |
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throw new Exception(string.Format("worker Id can't be greater than {0} or less than 0 ", MaxWorkerId)); |
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SnowflakeIDGenerator.WorkerId = workerId; |
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Twepoch = DateTime.Now.Ticks - 10000; |
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} |
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/// <summary> |
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/// 最大机器ID |
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/// </summary> |
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public static long MaxWorkerId { get; private set; } = -1L ^ (-1L << WorkerIdBits); //最大机器ID |
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//唯一时间,这是一个避免重复的随机量,自行设定不要大于当前时间戳 |
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//机器码字节数。4个字节用来保存机器码(定义为Long类型会出现,最大偏移64位,所以左移64位没有意义) |
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//机器码数据左移位数,就是后面计数器占用的位数 |
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//时间戳左移动位数就是机器码和计数器总字节数 |
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/// <summary> |
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/// 获取ID |
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/// </summary> |
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/// <returns></returns> |
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public long NextID() |
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{ |
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lock (this) |
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{ |
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long timestamp = timeGen(); |
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if (m_lastTimestamp == timestamp) |
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{ //同一微妙中生成ID |
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Sequence = (Sequence + 1) & SequenceMask; //用&运算计算该微秒内产生的计数是否已经到达上限 |
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if (Sequence == 0) |
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{ |
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//一微妙内产生的ID计数已达上限,等待下一微妙 |
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timestamp = tillNextMillis(m_lastTimestamp); |
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} |
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} |
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else |
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{ //不同微秒生成ID |
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Sequence = 0; //计数清0 |
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} |
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if (timestamp < m_lastTimestamp) |
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{ //如果当前时间戳比上一次生成ID时时间戳还小,抛出异常,因为不能保证现在生成的ID之前没有生成过 |
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throw new Exception(string.Format("Clock moved backwards. Refusing to generate id for {0} milliseconds", |
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m_lastTimestamp - timestamp)); |
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} |
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m_lastTimestamp = timestamp; //把当前时间戳保存为最后生成ID的时间戳 |
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long nextId = (timestamp - Twepoch << TimestampLeftShift) | WorkerId << WorkerIdShift | Sequence; |
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return nextId; |
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} |
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} |
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/// <summary> |
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/// 获取下一微秒时间戳 |
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/// </summary> |
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/// <param name="lastTimestamp"></param> |
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/// <returns></returns> |
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private long tillNextMillis(long lastTimestamp) |
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{ |
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long timestamp = timeGen(); |
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while (timestamp <= lastTimestamp) |
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{ |
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timestamp = timeGen(); |
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} |
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return timestamp; |
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} |
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/// <summary> |
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/// 生成当前时间戳 |
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/// </summary> |
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/// <returns></returns> |
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private long timeGen() |
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{ |
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return Environment.TickCount; |
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} |
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} |
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} |