Unity Udexreal开发插件包
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

142 lines
4.8 KiB

//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System.IO;
using System.IO.Compression;
namespace TouchSocket.Core
{
/// <summary>
/// Gzip操作类
/// </summary>
public static class GZip
{
/// <summary>
/// 压缩数据
/// </summary>
/// <param name="byteBlock"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <returns></returns>
public static void Compress(ByteBlock byteBlock, byte[] buffer, int offset, int length)
{
using (GZipStream gZipStream = new GZipStream(byteBlock, CompressionMode.Compress, true))
{
gZipStream.Write(buffer, offset, length);
gZipStream.Close();
}
}
/// <summary>
/// 压缩数据
/// </summary>
/// <param name="byteBlock"></param>
/// <param name="buffer"></param>
/// <returns></returns>
public static void Compress(ByteBlock byteBlock, byte[] buffer)
{
Compress(byteBlock, buffer, 0, buffer.Length);
}
/// <summary>
/// 压缩数据
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <returns></returns>
public static byte[] Compress(byte[] buffer, int offset, int length)
{
using (ByteBlock byteBlock = new ByteBlock(length))
{
Compress(byteBlock, buffer, offset, length);
return byteBlock.ToArray();
}
}
/// <summary>
/// 压缩数据
/// </summary>
/// <param name="buffer"></param>
/// <returns></returns>
public static byte[] Compress(byte[] buffer)
{
return Compress(buffer, 0, buffer.Length);
}
/// <summary>
/// 解压数据
/// </summary>
/// <param name="byteBlock"></param>
/// <param name="data"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <returns></returns>
public static void Decompress(ByteBlock byteBlock, byte[] data, int offset, int length)
{
using (GZipStream gZipStream = new GZipStream(new MemoryStream(data, offset, length), CompressionMode.Decompress))
{
byte[] bytes = BytePool.Default.GetByteCore(1024 * 64);
try
{
int r;
while ((r = gZipStream.Read(bytes, 0, bytes.Length)) != 0)
{
byteBlock.Write(bytes, 0, r);
}
gZipStream.Close();
}
finally
{
BytePool.Default.Recycle(bytes);
}
}
}
/// <summary>
/// 解压数据
/// </summary>
/// <param name="byteBlock"></param>
/// <param name="data"></param>
public static void Decompress(ByteBlock byteBlock, byte[] data)
{
Decompress(byteBlock, data, 0, data.Length);
}
/// <summary>
/// 解压数据
/// </summary>
/// <param name="data"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <returns></returns>
public static byte[] Decompress(byte[] data, int offset, int length)
{
using (ByteBlock byteBlock = new ByteBlock(length))
{
Decompress(byteBlock, data, offset, length);
return byteBlock.ToArray();
}
}
/// <summary>
/// 解压数据
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
public static byte[] Decompress(byte[] data)
{
return Decompress(data, 0, data.Length);
}
}
}