Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace TouchSocket.Core
{
/// <summary>
/// DictionaryExtension
/// </summary>
public static class DictionaryExtension
{
#region 字典扩展
/// <summary>
/// 移除满足条件的项目。
/// </summary>
/// <typeparam name="TKey"></typeparam>
/// <typeparam name="TValue"></typeparam>
/// <param name="pairs"></param>
/// <param name="func"></param>
/// <returns></returns>
public static int Remove<TKey, TValue>(this ConcurrentDictionary<TKey, TValue> pairs, Func<KeyValuePair<TKey, TValue>, bool> func)
{
List<TKey> list = new List<TKey>();
foreach (var item in pairs)
{
if (func?.Invoke(item) == true)
{
list.Add(item.Key);
}
}
int count = 0;
foreach (var item in list)
{
if (pairs.TryRemove(item, out _))
{
count++;
}
}
return count;
}
#if NET45_OR_GREATER || NETSTANDARD2_0_OR_GREATER
/// <summary>
/// 尝试添加
/// </summary>
/// <typeparam name="Tkey"></typeparam>
/// <typeparam name="TValue"></typeparam>
/// <param name="dictionary"></param>
/// <param name="tkey"></param>
/// <param name="value"></param>
/// <returns></returns>
public static bool TryAdd<Tkey, TValue>(this Dictionary<Tkey, TValue> dictionary, Tkey tkey, TValue value)
{
if (dictionary.ContainsKey(tkey))
{
return false;
}
dictionary.Add(tkey, value);
return true;
}
#endif
/// <summary>
/// 尝试添加
/// </summary>
/// <typeparam name="Tkey"></typeparam>
/// <typeparam name="TValue"></typeparam>
/// <param name="dictionary"></param>
/// <param name="tkey"></param>
/// <param name="value"></param>
/// <returns></returns>
public static void AddOrUpdate<Tkey, TValue>(this Dictionary<Tkey, TValue> dictionary, Tkey tkey, TValue value)
{
if (dictionary.ContainsKey(tkey))
{
dictionary[tkey] = value;
}
else
{
dictionary.Add(tkey, value);
}
}
/// <summary>
/// 获取值。如果键不存在,则返回默认值。
/// </summary>
/// <typeparam name="Tkey"></typeparam>
/// <typeparam name="TValue"></typeparam>
/// <param name="dictionary"></param>
/// <param name="tkey"></param>
/// <returns></returns>
public static TValue GetValue<Tkey, TValue>(this Dictionary<Tkey, TValue> dictionary, Tkey tkey)
{
if (dictionary.TryGetValue(tkey, out TValue value))
{
return value;
}
else
{
return default;
}
}
#endregion 字典扩展
}
}