Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
namespace TouchSocket.Core
{
/// <summary>
/// 控制台行为
/// </summary>
//[IntelligentCoder.AsyncMethodPoster(Flags = IntelligentCoder.MemberFlags.Public)]
public partial class ConsoleAction
{
private readonly string helpOrder;
/// <summary>
/// 构造函数
/// </summary>
/// <param name="helpOrder">帮助信息指令,如:"h|help|?"</param>
public ConsoleAction(string helpOrder = "h|help|?")
{
this.helpOrder = helpOrder;
Add(helpOrder, "帮助信息", ShowAll);
string title = $@"
_______ _ _____ _ _
|__ __| | | / ____| | | | |
| | ___ _ _ ___ | |__ | (___ ___ ___ | | __ ___ | |_
| | / _ \ | | | | / __|| '_ \ \___ \ / _ \ / __|| |/ // _ \| __|
| || (_) || |_| || (__ | | | | ____) || (_) || (__ | <| __/| |_
|_| \___/ \__,_| \___||_| |_||_____/ \___/ \___||_|\_\\___| \__|
-------------------------------------------------------------------
Author : 若汝棋茗
Version : {System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString()}
Gitee : https://gitee.com/rrqm_home
Github : https://github.com/rrqm
API : https://www.yuque.com/rrqm/touchsocket/index
-------------------------------------------------------------------
";
Console.WriteLine(title);
}
/// <summary>
/// 显示所有注册指令
/// </summary>
public void ShowAll()
{
int max = actions.Values.Max(a => a.FullOrder.Length) + 8;
List<string> s = new List<string>();
foreach (var item in actions)
{
if (!s.Contains(item.Value.FullOrder.ToLower()))
{
s.Add(item.Value.FullOrder.ToLower());
Console.Write($"[{item.Value.FullOrder}]");
for (int i = 0; i < max - item.Value.FullOrder.Length; i++)
{
Console.Write("-");
}
Console.WriteLine(item.Value.Description);
}
}
}
/// <summary>
/// 帮助信息指令
/// </summary>
public string HelpOrder => helpOrder;
private readonly Dictionary<string, VAction> actions = new Dictionary<string, VAction>();
/// <summary>
/// 添加
/// </summary>
/// <param name="order">指令,多个指令用“|”分割</param>
/// <param name="description">描述</param>
/// <param name="action"></param>
public void Add(string order, string description, Action action)
{
string[] orders = order.ToLower().Split('|');
foreach (var item in orders)
{
actions.Add(item, new VAction(description, order, action));
}
}
/// <summary>
/// 执行异常
/// </summary>
public event Action<Exception> OnException;
/// <summary>
/// 执行,返回值仅表示是否有这个指令,异常获取请使用<see cref="OnException"/>
/// </summary>
/// <param name="order"></param>
/// <returns></returns>
public bool Run(string order)
{
if (actions.TryGetValue(order.ToLower(), out VAction vAction))
{
try
{
vAction.Action.Invoke();
}
catch (Exception ex)
{
OnException?.Invoke(ex);
}
return true;
}
else
{
return false;
}
}
}
internal struct VAction
{
private readonly Action action;
public Action Action => action;
private readonly string fullOrder;
public string FullOrder => fullOrder;
private readonly string description;
/// <summary>
/// 构造函数
/// </summary>
/// <param name="action"></param>
/// <param name="description"></param>
/// <param name="fullOrder"></param>
public VAction(string description, string fullOrder, Action action)
{
this.fullOrder = fullOrder;
this.action = action ?? throw new ArgumentNullException(nameof(action));
this.description = description ?? throw new ArgumentNullException(nameof(description));
}
public string Description => description;
}
}