Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
namespace TouchSocket.Http
{
/// <summary>
/// 代理身份认证
/// </summary>
public class NetworkCredential
{
/// <summary>
/// 构造
/// </summary>
/// <param name="username"></param>
/// <param name="password"></param>
/// <param name="domain">基本认证应该不需要这个</param>
/// <param name="roles"></param>
/// <exception cref="ArgumentNullException"></exception>
/// <exception cref="ArgumentException"></exception>
public NetworkCredential(string username, string password, string domain, params string[] roles)
{
if (username == null)
throw new ArgumentNullException("username");
if (username.Length == 0)
throw new ArgumentException("An empty string.", "username");
Username = username;
Password = password;
Domain = domain;
Roles = roles;
}
/// <summary>
/// 凭证用户名
/// </summary>
public string Username { get; }
/// <summary>
/// 凭证密码
/// </summary>
public string Password { get; }
/// <summary>
/// Domain
/// </summary>
public string Domain { get; }
/// <summary>
/// Roles
/// </summary>
public string[] Roles { get; }
}
}