You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
152 lines
4.6 KiB
152 lines
4.6 KiB
//------------------------------------------------------------------------------ |
|
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有 |
|
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权 |
|
// CSDN博客:https://blog.csdn.net/qq_40374647 |
|
// 哔哩哔哩视频:https://space.bilibili.com/94253567 |
|
// Gitee源代码仓库:https://gitee.com/RRQM_Home |
|
// Github源代码仓库:https://github.com/RRQM |
|
// API首页:https://www.yuque.com/rrqm/touchsocket/index |
|
// 交流QQ群:234762506 |
|
// 感谢您的下载和使用 |
|
//------------------------------------------------------------------------------ |
|
//------------------------------------------------------------------------------ |
|
using System; |
|
using System.Collections.Concurrent; |
|
using System.Threading; |
|
using System.Threading.Tasks; |
|
|
|
namespace TouchSocket.Core |
|
{ |
|
/// <summary> |
|
/// 易用组件 |
|
/// </summary> |
|
public class EasyTask |
|
{ |
|
static EasyTask() |
|
{ |
|
InitCompletedTask(); |
|
} |
|
|
|
private static readonly ConcurrentDictionary<object, Timer> timers = new ConcurrentDictionary<object, Timer>(); |
|
|
|
#if DEBUG |
|
|
|
/// <summary> |
|
/// Timers |
|
/// </summary> |
|
public static ConcurrentDictionary<object, Timer> Timers => timers; |
|
|
|
#endif |
|
|
|
/// <summary> |
|
/// 延迟执行 |
|
/// </summary> |
|
/// <param name="action"></param> |
|
/// <param name="delayTimeSpan"></param> |
|
public static void DelayRun(TimeSpan delayTimeSpan, Action action) |
|
{ |
|
DelayRun(delayTimeSpan.Milliseconds, action); |
|
} |
|
|
|
/// <summary> |
|
/// 延迟执行 |
|
/// </summary> |
|
/// <param name="action"></param> |
|
/// <param name="delayTimeSpan"></param> |
|
/// <param name="status"></param> |
|
public static void DelayRun<T>(TimeSpan delayTimeSpan, T status, Action<T> action) |
|
{ |
|
DelayRun(delayTimeSpan.Milliseconds, status, action); |
|
} |
|
|
|
/// <summary> |
|
/// 延迟执行 |
|
/// </summary> |
|
/// <param name="action"></param> |
|
/// <param name="delay"></param> |
|
public static void DelayRun(int delay, Action action) |
|
{ |
|
object obj = new object(); |
|
Timer timer = new Timer((o) => |
|
{ |
|
if (timers.TryRemove(o, out Timer timer1)) |
|
{ |
|
timer1.Dispose(); |
|
} |
|
action?.Invoke(); |
|
}, obj, delay, Timeout.Infinite); |
|
timers.TryAdd(obj, timer); |
|
} |
|
|
|
/// <summary> |
|
/// 延迟执行 |
|
/// </summary> |
|
/// <param name="action"></param> |
|
/// <param name="delay"></param> |
|
/// <param name="status"></param> |
|
public static void DelayRun<T>(int delay, T status, Action<T> action) |
|
{ |
|
object obj = new object(); |
|
Timer timer = new Timer((o) => |
|
{ |
|
if (timers.TryRemove(o, out Timer timer1)) |
|
{ |
|
timer1.Dispose(); |
|
} |
|
action?.Invoke(status); |
|
}, obj, delay, Timeout.Infinite); |
|
timers.TryAdd(obj, timer); |
|
} |
|
|
|
/// <summary> |
|
/// Task异步 |
|
/// </summary> |
|
/// <param name="statu"></param> |
|
/// <param name="action"></param> |
|
public static Task Run<T>(T statu, Action<T> action) |
|
{ |
|
return Task.Factory.StartNew(() => |
|
{ |
|
action.Invoke(statu); |
|
}); |
|
} |
|
|
|
/// <summary> |
|
/// Task异步 |
|
/// </summary> |
|
/// <typeparam name="TResult"></typeparam> |
|
/// <param name="function"></param> |
|
/// <returns></returns> |
|
public static Task<TResult> Run<TResult>(Func<TResult> function) |
|
{ |
|
return Task.Factory.StartNew(function); |
|
} |
|
|
|
/// <summary> |
|
/// Task异步 |
|
/// </summary> |
|
/// <param name="action"></param> |
|
/// <returns></returns> |
|
public static Task Run(Action action) |
|
{ |
|
return Task.Factory.StartNew(action); |
|
} |
|
|
|
/// <summary> |
|
/// 已完成的Task |
|
/// </summary> |
|
public static Task CompletedTask { get; private set; } |
|
|
|
private static void InitCompletedTask() |
|
{ |
|
#if NET45_OR_GREATER |
|
Task task = new Task(() => { }); |
|
task.Start(); |
|
task.Wait(); |
|
CompletedTask = task; |
|
#else |
|
CompletedTask = Task.CompletedTask; |
|
#endif |
|
} |
|
} |
|
} |