Unity Udexreal开发插件包
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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Linq;
using System.Reflection;
namespace TouchSocket.Core
{
/// <summary>
/// 提供Json.net无引用调用。
/// <para>该代码来源:https://www.cnblogs.com/kewei/p/8228343.html</para>
/// </summary>
internal static class JsonNet
{
/// <summary>
/// Json.Net程序集名称
/// </summary>
private static readonly string jsonNetAssemblyName = "Newtonsoft.Json";
/// <summary>
/// JsonConvert类名
/// </summary>
private static readonly string jsonNetJsonConvertTypeName = "Newtonsoft.Json.JsonConvert";
/// <summary>
/// 序列化方法的委托
/// </summary>
private static Func<object, string> serializeFunc = null;
/// <summary>
/// 反序列化方法的委托
/// </summary>
private static Func<string, Type, object> deserializeFunc = null;
/// <summary>
/// 获取是否得到支持
/// </summary>
public static bool IsSupported { get; private set; } = false;
/// <summary>
/// Json.net
/// </summary>
static JsonNet()
{
AppDomain.CurrentDomain.AssemblyLoad += (s, e) => InitJsonNet(e.LoadedAssembly);
InitJsonNet(AppDomain.CurrentDomain.GetAssemblies());
}
/// <summary>
/// 序列化对象
/// </summary>
/// <param name="obj">对象</param>
/// <returns></returns>
public static string SerializeObject(object obj)
{
return JsonNet.serializeFunc.Invoke(obj);
}
/// <summary>
/// 反序列化为对象
/// </summary>
/// <param name="json">json文本</param>
/// <param name="type">对象类型</param>
/// <returns></returns>
public static object DeserializeObject(string json, Type type)
{
return JsonNet.deserializeFunc.Invoke(json, type);
}
/// <summary>
/// 初始化json.net
/// </summary>
/// <param name="assemblies">查找的程序集</param>
private static void InitJsonNet(params Assembly[] assemblies)
{
if (JsonNet.IsSupported == true)
{
return;
}
var jsonNetAssembly = assemblies
.FirstOrDefault(item => item.GetName().Name.Equals(jsonNetAssemblyName, StringComparison.OrdinalIgnoreCase));
if (jsonNetAssembly == null)
{
return;
}
var jsonConvertType = jsonNetAssembly.GetType(jsonNetJsonConvertTypeName, false);
if (jsonConvertType == null)
{
return;
}
serializeFunc = CreateSerializeObjectFunc(jsonConvertType);
deserializeFunc = CreateDeserializeObjectFunc(jsonConvertType);
JsonNet.IsSupported = serializeFunc != null && deserializeFunc != null;
}
public static bool InitJsonNet(Type jsonConvertType)
{
serializeFunc = CreateSerializeObjectFunc(jsonConvertType);
deserializeFunc = CreateDeserializeObjectFunc(jsonConvertType);
return JsonNet.IsSupported = serializeFunc != null && deserializeFunc != null;
}
/// <summary>
/// 创建SerializeObject方法的委托
/// </summary>
/// <param name="classType">JsonConvert类型</param>
/// <returns></returns>
private static Func<object, string> CreateSerializeObjectFunc(Type classType)
{
var method = classType.GetMethod("SerializeObject", new[] { typeof(object) });
if (method == null)
{
return null;
}
return (Func<object, string>)method.CreateDelegate(typeof(Func<object, string>));
}
/// <summary>
/// 创建DeserializeObject方法的委托
/// </summary>
/// <param name="classType">JsonConvert类型</param>
/// <returns></returns>
private static Func<string, Type, object> CreateDeserializeObjectFunc(Type classType)
{
var method = classType.GetMethod("DeserializeObject", new[] { typeof(string), typeof(Type) });
if (method == null)
{
return null;
}
return (Func<string, Type, object>)method.CreateDelegate(typeof(Func<string, Type, object>));
}
}
}