Unity Udexreal开发插件包
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

111 lines
3.8 KiB

//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
namespace TouchSocket.Rpc
{
/// <summary>
/// 服务映射图
/// </summary>
public class ActionMap : IEnumerable<KeyValuePair<string, MethodInstance>>
{
private readonly ConcurrentDictionary<string, MethodInstance> m_actionMap = new ConcurrentDictionary<string, MethodInstance>();
/// <summary>
/// 服务键集合
/// </summary>
public IEnumerable<string> ActionKeys => m_actionMap.Keys;
/// <summary>
/// 添加调用
/// </summary>
/// <param name="actionKey"></param>
/// <param name="methodInstance"></param>
public void Add(string actionKey, MethodInstance methodInstance)
{
if (m_actionMap.ContainsKey(actionKey))
{
throw new System.Exception($"调用键为{actionKey}的函数已存在。");
}
m_actionMap.TryAdd(actionKey, methodInstance);
}
/// <summary>
/// 获取所有服务函数实例
/// </summary>
/// <returns></returns>
public MethodInstance[] GetAllMethodInstances()
{
return m_actionMap.Values.ToArray();
}
/// <summary>
/// 返回迭代器
/// </summary>
/// <returns></returns>
public IEnumerator<KeyValuePair<string, MethodInstance>> GetEnumerator()
{
return m_actionMap.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return m_actionMap.GetEnumerator();
}
/// <summary>
/// 通过actionKey获取函数实例
/// </summary>
/// <param name="actionKey"></param>
/// <returns></returns>
public MethodInstance GetMethodInstance(string actionKey)
{
m_actionMap.TryGetValue(actionKey, out MethodInstance methodInstance);
return methodInstance;
}
/// <summary>
/// 移除
/// </summary>
/// <param name="actionKey"></param>
/// <param name="methodInstance"></param>
public bool Remove(string actionKey, out MethodInstance methodInstance)
{
return m_actionMap.TryRemove(actionKey, out methodInstance);
}
/// <summary>
/// 移除
/// </summary>
/// <param name="actionKey"></param>
/// <returns></returns>
public bool Remove(string actionKey)
{
return m_actionMap.TryRemove(actionKey, out _);
}
/// <summary>
/// 通过actionKey获取函数实例
/// </summary>
/// <param name="actionKey"></param>
/// <param name="methodInstance"></param>
/// <returns></returns>
public bool TryGetMethodInstance(string actionKey, out MethodInstance methodInstance)
{
return m_actionMap.TryGetValue(actionKey, out methodInstance);
}
}
}