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//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/rrqm/touchsocket/index
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Runtime.InteropServices;
namespace TouchSocket.Sockets
{
/// <summary>
/// 保活机制
/// </summary>
public class KeepAliveValue
{
/// <summary>
/// 保活机制
/// </summary>
public byte[] KeepAliveTime
{
get
{
uint dummy = 0;
byte[] inOptionValues = new byte[Marshal.SizeOf(dummy) * 3];
BitConverter.GetBytes((uint)1).CopyTo(inOptionValues, 0);
BitConverter.GetBytes(Interval).CopyTo(inOptionValues, Marshal.SizeOf(dummy));
BitConverter.GetBytes(AckInterval).CopyTo(inOptionValues, Marshal.SizeOf(dummy) * 2);
return inOptionValues;
}
}
/// <summary>
/// 是否启用保活。默认为True。
/// </summary>
public bool Enable { get; set; } = true;
/// <summary>
/// 发送间隔,默认20*1000ms
/// </summary>
public uint Interval { get; set; } = 20 * 1000;
/// <summary>
/// 确认间隔,默认2*1000ms
/// </summary>
public uint AckInterval { get; set; } = 2 * 1000;
}
}