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22 lines
484 B
22 lines
484 B
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1 month ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UDE_HAND_INTERACTION
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{
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[CreateAssetMenu]
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public class HandPerfabResource : ScriptableObject
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{
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[SerializeField]
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private VirtualHand LeftHand;
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[SerializeField]
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private VirtualHand RightHand;
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public VirtualHand GetHand(Handedness handedness)
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{
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return handedness == Handedness.Left ? LeftHand : RightHand;
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}
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}
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}
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