Unity Udexreal开发插件包
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UDE_HAND_INTERACTION
{
[CreateAssetMenu]
public class HandPerfabResource : ScriptableObject
{
[SerializeField]
private VirtualHand LeftHand;
[SerializeField]
private VirtualHand RightHand;
public VirtualHand GetHand(Handedness handedness)
{
return handedness == Handedness.Left ? LeftHand : RightHand;
}
}
}