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216 lines
6.2 KiB
216 lines
6.2 KiB
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3 months ago
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//------------------------------------------------------------------------------
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// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有
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// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
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// CSDN博客:https://blog.csdn.net/qq_40374647
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// 哔哩哔哩视频:https://space.bilibili.com/94253567
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// Gitee源代码仓库:https://gitee.com/RRQM_Home
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// Github源代码仓库:https://github.com/RRQM
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// API首页:https://www.yuque.com/rrqm/touchsocket/index
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// 交流QQ群:234762506
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// 感谢您的下载和使用
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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namespace TouchSocket.Core
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{
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/// <summary>
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/// 等待数据对象
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public class WaitData<T> : DisposableObject
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{
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private readonly AutoResetEvent m_waitHandle;
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private WaitDataStatus m_status;
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private T m_waitResult;
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/// <summary>
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/// 构造函数
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/// </summary>
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public WaitData()
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{
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m_waitHandle = new AutoResetEvent(false);
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}
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/// <summary>
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/// 延迟模式
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/// </summary>
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public bool DelayModel { get; set; }
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/// <summary>
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/// 状态
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/// </summary>
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public WaitDataStatus Status => m_status;
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/// <summary>
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/// 等待数据结果
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/// </summary>
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public T WaitResult => m_waitResult;
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/// <summary>
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/// 取消任务
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/// </summary>
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public void Cancel()
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{
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m_status = WaitDataStatus.Canceled;
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if (!DelayModel)
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{
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m_waitHandle.Set();
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}
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}
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/// <summary>
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/// Reset。
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/// 设置<see cref="WaitResult"/>为null。然后重置状态为<see cref="WaitDataStatus.Default"/>,waitHandle.Reset()
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/// </summary>
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public bool Reset()
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{
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m_status = WaitDataStatus.Default;
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m_waitResult = default;
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if (!DelayModel)
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{
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return m_waitHandle.Reset();
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}
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return true;
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}
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/// <summary>
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/// 使等待的线程继续执行
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/// </summary>
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public bool Set()
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{
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m_status = WaitDataStatus.SetRunning;
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if (!DelayModel)
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{
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return m_waitHandle.Set();
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}
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return true;
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}
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/// <summary>
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/// 使等待的线程继续执行
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/// </summary>
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/// <param name="waitResult">等待结果</param>
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public bool Set(T waitResult)
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{
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m_waitResult = waitResult;
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m_status = WaitDataStatus.SetRunning;
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if (!DelayModel)
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{
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return m_waitHandle.Set();
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}
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return true;
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}
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/// <summary>
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/// 加载取消令箭
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/// </summary>
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/// <param name="cancellationToken"></param>
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public void SetCancellationToken(CancellationToken cancellationToken)
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{
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if (cancellationToken.CanBeCanceled)
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{
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cancellationToken.Register(Cancel);
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}
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}
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/// <summary>
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/// 载入结果
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/// </summary>
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public void SetResult(T result)
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{
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m_waitResult = result;
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}
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/// <summary>
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/// 等待指定时间
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/// </summary>
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/// <param name="timeSpan"></param>
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public WaitDataStatus Wait(TimeSpan timeSpan)
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{
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return this.Wait((int)timeSpan.TotalMilliseconds);
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}
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/// <summary>
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/// 等待指定毫秒
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/// </summary>
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/// <param name="millisecond"></param>
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public WaitDataStatus Wait(int millisecond)
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{
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if (DelayModel)
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{
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for (int i = 0; i < millisecond / 10.0; i++)
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{
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if (m_status != WaitDataStatus.Default)
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{
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return m_status;
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}
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Task.Delay(10).GetAwaiter().GetResult();
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}
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m_status = WaitDataStatus.Overtime;
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return m_status;
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}
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else
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{
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if (!m_waitHandle.WaitOne(millisecond))
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{
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m_status = WaitDataStatus.Overtime;
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}
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return m_status;
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}
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}
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/// <summary>
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/// 等待指定时间
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/// </summary>
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/// <param name="timeSpan"></param>
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/// <returns></returns>
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public Task<WaitDataStatus> WaitAsync(TimeSpan timeSpan)
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{
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return this.WaitAsync((int)timeSpan.TotalMilliseconds);
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}
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/// <summary>
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/// 等待指定毫秒
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/// </summary>
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/// <param name="millisecond"></param>
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public async Task<WaitDataStatus> WaitAsync(int millisecond)
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{
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if (DelayModel)
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{
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for (int i = 0; i < millisecond / 10.0; i++)
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{
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if (m_status != WaitDataStatus.Default)
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{
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return m_status;
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}
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await Task.Delay(10);
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}
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m_status = WaitDataStatus.Overtime;
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return m_status;
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}
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else
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{
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if (!m_waitHandle.WaitOne(millisecond))
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{
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m_status = WaitDataStatus.Overtime;
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}
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return m_status;
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}
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}
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/// <summary>
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/// 释放
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/// </summary>
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/// <param name="disposing"></param>
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protected override void Dispose(bool disposing)
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{
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m_status = WaitDataStatus.Disposed;
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m_waitResult = default;
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m_waitHandle.SafeDispose();
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base.Dispose(disposing);
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}
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}
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}
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