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216 lines
6.2 KiB
216 lines
6.2 KiB
//------------------------------------------------------------------------------ |
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// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有 |
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// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权 |
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// CSDN博客:https://blog.csdn.net/qq_40374647 |
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// 哔哩哔哩视频:https://space.bilibili.com/94253567 |
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// Gitee源代码仓库:https://gitee.com/RRQM_Home |
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// Github源代码仓库:https://github.com/RRQM |
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// API首页:https://www.yuque.com/rrqm/touchsocket/index |
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// 交流QQ群:234762506 |
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// 感谢您的下载和使用 |
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//------------------------------------------------------------------------------ |
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//------------------------------------------------------------------------------ |
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using System; |
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using System.Threading; |
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using System.Threading.Tasks; |
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namespace TouchSocket.Core |
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{ |
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/// <summary> |
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/// 等待数据对象 |
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/// </summary> |
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/// <typeparam name="T"></typeparam> |
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public class WaitData<T> : DisposableObject |
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{ |
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private readonly AutoResetEvent m_waitHandle; |
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private WaitDataStatus m_status; |
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private T m_waitResult; |
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/// <summary> |
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/// 构造函数 |
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/// </summary> |
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public WaitData() |
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{ |
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m_waitHandle = new AutoResetEvent(false); |
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} |
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/// <summary> |
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/// 延迟模式 |
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/// </summary> |
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public bool DelayModel { get; set; } |
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/// <summary> |
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/// 状态 |
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/// </summary> |
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public WaitDataStatus Status => m_status; |
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/// <summary> |
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/// 等待数据结果 |
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/// </summary> |
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public T WaitResult => m_waitResult; |
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/// <summary> |
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/// 取消任务 |
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/// </summary> |
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public void Cancel() |
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{ |
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m_status = WaitDataStatus.Canceled; |
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if (!DelayModel) |
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{ |
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m_waitHandle.Set(); |
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} |
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} |
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/// <summary> |
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/// Reset。 |
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/// 设置<see cref="WaitResult"/>为null。然后重置状态为<see cref="WaitDataStatus.Default"/>,waitHandle.Reset() |
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/// </summary> |
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public bool Reset() |
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{ |
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m_status = WaitDataStatus.Default; |
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m_waitResult = default; |
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if (!DelayModel) |
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{ |
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return m_waitHandle.Reset(); |
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} |
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return true; |
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} |
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/// <summary> |
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/// 使等待的线程继续执行 |
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/// </summary> |
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public bool Set() |
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{ |
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m_status = WaitDataStatus.SetRunning; |
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if (!DelayModel) |
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{ |
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return m_waitHandle.Set(); |
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} |
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return true; |
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} |
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/// <summary> |
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/// 使等待的线程继续执行 |
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/// </summary> |
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/// <param name="waitResult">等待结果</param> |
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public bool Set(T waitResult) |
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{ |
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m_waitResult = waitResult; |
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m_status = WaitDataStatus.SetRunning; |
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if (!DelayModel) |
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{ |
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return m_waitHandle.Set(); |
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} |
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return true; |
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} |
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/// <summary> |
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/// 加载取消令箭 |
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/// </summary> |
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/// <param name="cancellationToken"></param> |
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public void SetCancellationToken(CancellationToken cancellationToken) |
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{ |
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if (cancellationToken.CanBeCanceled) |
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{ |
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cancellationToken.Register(Cancel); |
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} |
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} |
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/// <summary> |
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/// 载入结果 |
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/// </summary> |
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public void SetResult(T result) |
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{ |
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m_waitResult = result; |
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} |
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/// <summary> |
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/// 等待指定时间 |
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/// </summary> |
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/// <param name="timeSpan"></param> |
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public WaitDataStatus Wait(TimeSpan timeSpan) |
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{ |
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return this.Wait((int)timeSpan.TotalMilliseconds); |
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} |
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/// <summary> |
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/// 等待指定毫秒 |
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/// </summary> |
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/// <param name="millisecond"></param> |
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public WaitDataStatus Wait(int millisecond) |
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{ |
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if (DelayModel) |
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{ |
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for (int i = 0; i < millisecond / 10.0; i++) |
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{ |
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if (m_status != WaitDataStatus.Default) |
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{ |
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return m_status; |
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} |
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Task.Delay(10).GetAwaiter().GetResult(); |
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} |
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m_status = WaitDataStatus.Overtime; |
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return m_status; |
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} |
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else |
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{ |
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if (!m_waitHandle.WaitOne(millisecond)) |
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{ |
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m_status = WaitDataStatus.Overtime; |
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} |
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return m_status; |
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} |
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} |
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/// <summary> |
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/// 等待指定时间 |
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/// </summary> |
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/// <param name="timeSpan"></param> |
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/// <returns></returns> |
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public Task<WaitDataStatus> WaitAsync(TimeSpan timeSpan) |
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{ |
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return this.WaitAsync((int)timeSpan.TotalMilliseconds); |
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} |
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/// <summary> |
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/// 等待指定毫秒 |
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/// </summary> |
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/// <param name="millisecond"></param> |
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public async Task<WaitDataStatus> WaitAsync(int millisecond) |
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{ |
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if (DelayModel) |
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{ |
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for (int i = 0; i < millisecond / 10.0; i++) |
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{ |
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if (m_status != WaitDataStatus.Default) |
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{ |
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return m_status; |
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} |
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await Task.Delay(10); |
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} |
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m_status = WaitDataStatus.Overtime; |
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return m_status; |
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} |
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else |
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{ |
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if (!m_waitHandle.WaitOne(millisecond)) |
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{ |
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m_status = WaitDataStatus.Overtime; |
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} |
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return m_status; |
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} |
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} |
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/// <summary> |
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/// 释放 |
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/// </summary> |
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/// <param name="disposing"></param> |
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protected override void Dispose(bool disposing) |
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{ |
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m_status = WaitDataStatus.Disposed; |
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m_waitResult = default; |
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m_waitHandle.SafeDispose(); |
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base.Dispose(disposing); |
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} |
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} |
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} |