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175 lines
5.5 KiB
175 lines
5.5 KiB
//------------------------------------------------------------------------------ |
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// 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有 |
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// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权 |
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// CSDN博客:https://blog.csdn.net/qq_40374647 |
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// 哔哩哔哩视频:https://space.bilibili.com/94253567 |
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// Gitee源代码仓库:https://gitee.com/RRQM_Home |
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// Github源代码仓库:https://github.com/RRQM |
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// API首页:https://www.yuque.com/rrqm/touchsocket/index |
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// 交流QQ群:234762506 |
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// 感谢您的下载和使用 |
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//------------------------------------------------------------------------------ |
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//------------------------------------------------------------------------------ |
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using System; |
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using System.Threading; |
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namespace TouchSocket.Core |
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{ |
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/// <summary> |
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/// 不可重入的Timer |
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/// </summary> |
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public class SingleTimer : DisposableObject |
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{ |
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private readonly Action<SingleTimer> m_action1; |
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private readonly Action<SingleTimer, object> m_action2; |
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private readonly object m_state; |
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private readonly Timer m_timer; |
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private readonly Action m_action3; |
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private int m_signal = 1; |
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/// <summary> |
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/// 是否暂停执行。 |
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/// </summary> |
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public bool Pause { get; set; } |
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/// <summary> |
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/// 自启动以来执行的次数。 |
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/// </summary> |
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public long Count { get; private set; } |
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/// <summary> |
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/// 不可重入的Timer |
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/// </summary> |
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/// <param name="action"></param> |
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/// <param name="period"></param> |
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public SingleTimer(int period, Action action) |
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{ |
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m_timer = new Timer(OnTimer, null, 0, period); |
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m_action3 = action; |
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m_state = null; |
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} |
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/// <summary> |
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/// 不可重入的Timer |
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/// </summary> |
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/// <param name="action"></param> |
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/// <param name="period"></param> |
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public SingleTimer(TimeSpan period, Action action) |
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{ |
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m_timer = new Timer(OnTimer, null, TimeSpan.Zero, period); |
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m_action3 = action; |
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m_state = null; |
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} |
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/// <summary> |
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/// 不可重入的Timer |
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/// </summary> |
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/// <param name="action"></param> |
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/// <param name="period"></param> |
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public SingleTimer(int period, Action<SingleTimer> action) |
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{ |
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m_timer = new Timer(OnTimer, null, 0, period); |
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m_action1 = action; |
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m_state = null; |
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} |
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/// <summary> |
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/// 不可重入的Timer |
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/// </summary> |
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/// <param name="action"></param> |
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/// <param name="period"></param> |
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public SingleTimer(int period, Action<SingleTimer, object> action) |
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{ |
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m_timer = new Timer(OnTimer, null, 0, period); |
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m_action2 = action; |
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m_state = null; |
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} |
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/// <summary> |
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/// 不可重入的Timer |
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/// </summary> |
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/// <param name="action"></param> |
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/// <param name="state"></param> |
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/// <param name="period"></param> |
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public SingleTimer(object state, TimeSpan period, Action<SingleTimer> action) |
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{ |
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m_timer = new Timer(OnTimer, state, TimeSpan.Zero, period); |
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m_action1 = action; |
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m_state = state; |
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} |
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/// <summary> |
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/// 不可重入的Timer |
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/// </summary> |
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/// <param name="action"></param> |
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/// <param name="state"></param> |
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/// <param name="period"></param> |
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public SingleTimer(object state, TimeSpan period, Action<SingleTimer, object> action) |
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{ |
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m_timer = new Timer(OnTimer, state, TimeSpan.Zero, period); |
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m_action2 = action; |
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m_state = state; |
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} |
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/// <summary> |
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/// 不可重入的Timer |
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/// </summary> |
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/// <param name="action"></param> |
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/// <param name="state"></param> |
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/// <param name="period"></param> |
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public SingleTimer(object state, int period, Action<SingleTimer> action) |
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{ |
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m_timer = new Timer(OnTimer, state, 0, period); |
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m_action1 = action; |
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m_state = state; |
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} |
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/// <summary> |
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/// 不可重入的Timer |
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/// </summary> |
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/// <param name="action"></param> |
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/// <param name="state"></param> |
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/// <param name="period"></param> |
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public SingleTimer(object state, int period, Action<SingleTimer, object> action) |
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{ |
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m_timer = new Timer(OnTimer, state, 0, period); |
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m_action2 = action; |
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m_state = state; |
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} |
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private void OnTimer(object state) |
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{ |
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if (Pause) |
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{ |
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return; |
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} |
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if (Interlocked.Decrement(ref m_signal) == 0) |
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{ |
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try |
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{ |
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Count++; |
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m_action1?.Invoke(this); |
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m_action2?.Invoke(this, m_state); |
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m_action3?.Invoke(); |
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} |
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catch |
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{ |
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} |
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finally |
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{ |
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m_signal = 1; |
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} |
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} |
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} |
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/// <summary> |
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/// <inheritdoc/> |
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/// </summary> |
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/// <param name="disposing"></param> |
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protected override void Dispose(bool disposing) |
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{ |
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m_timer.SafeDispose(); |
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base.Dispose(disposing); |
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} |
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} |
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} |